Especially really good and satisfying gun sound effects.

  • Moghul@lemmy.world
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    1 year ago

    I haven’t experienced anything quite like HuntShowdown. It’s a slower-than-most extraction shooter with several objectives on each map.

    Every sound matters. You can hear people shooting in the next compound over, but you can also hear someone crouch behind the wall next to you. You have to watch for sound traps like birds, horses, dogs, etc. Always be on the move because if you stop, someone might already be taking aim to shoot you through the wall.

    • million@lemmy.world
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      1 year ago

      Yeah it is without hyperbole the best sound engine / sound design of any game I’ve ever played.

    • joeblow1102@lemmy.world
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      1 year ago

      This is mine too. I switched from closed back to open back headphones to better experience the sound in Hunt Showdown

    • Mummelpuffin@beehaw.org
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      1 year ago

      Two moments made me fall in love with Hunt:

      • My first game was in the early beta when nighttime missions were legitimately dark as hell. I spawned knee-deep in the swamp. Crouchwalking around through a swamp where I couldn’t see anything, hearing all sorts of weird shit everywhere and trying to avoid it like I was stuck in a horror game.

      • Realizing that someone was hiding in an outhouse, because I heard them breathing. Just to see if it would work, I stabbed them right through the wood with my bowie knife. Yep, it works.

  • red@feddit.de
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    1 year ago

    Not the gun sound effects, not the sound track, problably not a lot of things - but the atmosphere the sound effects in Control created, man it’s like 50% of what makes the game what it is, and it’s a truly great game.

      • red@feddit.de
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        1 year ago

        If you like action-adventures, the paranormal and strong audiovisuals, absolutely. If character development of the protagonist is important to you, definitely not. The storytelling is solid otherwise, though.

        But the sound and visual design work just so well to create this atmosphere or mood that let me immerse deeply but that also let me sigh in relief when I quit the game. It gave me this almost constant sense of dread even though it’s not terrifying like a horror game at all (and I really hate horror games or movies) that fit the story so well. It’s hard to describe, it’s weirdly different but not in a bad way.

        If you have the HW power, I recommend playing with RT but without DLSS. Otherwise with RT and DLSS. DLSS does introduce some weird kind of artifacts or such sometimes. Not bad, just better without if you can.

        • GaryPonderosa@lemmy.world
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          1 year ago

          I’ll add on that the little notes, journals, and audio files you find throughout the game are some excellent world building.

  • elroon@lemmy.one
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    1 year ago

    Hellblade was already mentioned (prime example imho), so I’d give shoutout to the entire Supergiant’s game catalogue. So much time and effort went into sound design and music in all their games, it’s remarkable.

    • buedi@feddit.de
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      1 year ago

      Oh yes! Hellblade: Senuas Sacrifice was absolutely fantastic with headphones. Probably the best audio experience I ever had in a game.

  • Zebov@lemmy.world
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    1 year ago

    Doom 2016 - remake of a classic that everyone loved, with the soundtrack being a very large part of it.

  • BloodyFable@lemmy.world
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    1 year ago

    Hi-Fi Rush, Doom 2016 and Eternal, Hades, and Warhammer 40K: Mechanicus, off the top of my head. All very different games but all with exceptional music.

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    1 year ago

    The sound designers at Bungie deserve double their pay.

    Destiny has plenty of issues but sound design is not one of them. Some of those gun sounds are orgasmically good, and so satisfying to shoot.

    • holgersson@lemm.ee
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      1 year ago

      Absolutely magnificent game. I wish we got more mid sized games instead of every new game being a 100h+ second job.

      • alternativeninja@lemmy.sdf.org
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        1 year ago

        Do you have any suggestions for games like HiFi? I found it super comfy. Doesn’t need to be music based, I just found the design, style and character interactions nice

        • holgersson@lemm.ee
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          1 year ago

          Not really. HiFi Rush reminded me a little bit of Lego Star Wars (which also Had a mechanic that made you deal more damage if you attacked on beat with your lightsaber!), but that may have been my nostalgia for the Lego game more than some deeper similarities

  • TheAlrightGatsby@beehaw.org
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    1 year ago

    While not the greatest games, I’ve found that the newer Star Wars Battlefront games have some of the best sound design in any game I’ve ever played. Especially the thermal imploder. Definitely a highlight of an otherwise alright game.

    • Gur814@beehaw.org
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      1 year ago

      Any Dice game, really. The Battlefield games have always had incredible sound design.

      Disclaimer: I haven’t played the latest one.

  • anji@lemmy.anji.nl
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    1 year ago

    Both Breath of the Wild and Tears of the Kingdom have fantastic sound design. The environmental sounds of wind, water, trees and wildlife accompanied by that understated soundtrack makes you feel out in the wilds even though the graphics are minimal.

  • TeaHands@lemmy.world
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    1 year ago

    Given that you asked for guns specifically I’ll go out on a limb and say we are very different gamers!

    But Subnautica would be my suggestion. Crazy good sound design.

    • SevenSwell@beehaw.org
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      1 year ago

      Interesting you bring up Subnautica, because I remember thinking when I played it “Wow, this game sounds a lot like Half Life!” And wouldn’t you know it, the devs started out as Half Life modders. It goes without saying that the sound design in Half Life is impeccable, and truly iconic. Clearly they learned something!

      Definitely seconding this suggestion.