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Cake day: June 1st, 2023

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  • If I’m watching a let’s play, I personally am not expecting the player to know everything. Part of the interest to me is watching a person newly experience obstacles and making mistakes, especially when I’m already familiar with a game that they’re playing.

    As for what to say, I think it could be something like just explaining your thought process out loud. See a tech/research Item that interests you? You could talk about how you might be able to use it, even if you are making incorrect assumptions. (One of my favourite youtubers quite frequently makes guesses at lore of horror games he’s playing. Sometimes he’s right, sometimes he’s wrong. Either way it’s something I personally enjoy.)

    You could then also verbalize how you’re planning to reach that tech, which lets your viewers know what you plan to do, and how you plan to do it. It could be something like:

    I like Tech A, which means I need tech B to get there. But Tech B requires these science packs I’m not making yet, so I need more [item] to start that.

    I wouldn’t worry too much if you don’t end up doing everything perfectly or according to plan. Getting distracted with some other project is a very common thing in Factorio, and I would assume most viewers would be able to relate to it as well.

    All that said, don’t feel forced to do so on my recommendation. It is definitely extra work, and it is really strange to talk to the air and record your voice when you get started.










  • I’ve been playing a mix of Remnant: From the Ashes and Stellaris.

    I’ve completed Remnant now, and am just gearing up for the DLC, but the problem with it is that you have to erase your campaign progress (character progress stays) before you can start the DLC, so I’m running around the campaign world to try get the things I might have missed before I can dive into the DLC.

    For Stellaris, I’ve been playing a modded playthrough, with a mod named GigaStructures, which has been absolutely ridiculous in the power scale. The start of the power creep is turning small moons into hyperpowerful attack ships, aptly named Attack Moons. I then progressed to turning planets into ships, which was yet another order of magnitude. Finally, you can convert 5 moons and 4 planets into a stellar craft, using a local star as it’s power source and core component. The power scale with these mods is pretty wacky


  • I’ll second the recommendation for ITAD. It’s nice that it shows me the various store prices for a game I’m already looking to pick up. As a nice secondary bonus, it’s my understanding that all the sites listed in ITAD are verified to not be sketchy in regard to grey market keys, which I go to great lengths to not support.


  • My first experience with Dark Souls 1 was a real test of patience. I hadn’t realized how helpful the roll mechanic was. So there I was, from the start to the finish of the game, either blocking attacks with a shield, or just tanking them.

    Once I got to Anor Londo, I remember kitting myself out in the Giants Armor, with a paired Giants Shield, and a Black Knight Sword that had been carrying me through the rest of the game. I was at something like 99.8% equip load, just enough that if I equipped a longbow, it put me in the over-encumbered slow walk.

    And that’s how I beat the game. Just tanking everything that came my way. I got up to Quelaag in NG+ before I had to call it quits.

    During the run, the rooftop Gargoyles gave me enough grief that I had to put the game down for a couple weeks. Had I decided to just give up then, I imagine my opinion of the Souls-like genre would be quite different today.