- cross-posted to:
- gaming@lemmy.ml
- technews@radiation.party
- cross-posted to:
- gaming@lemmy.ml
- technews@radiation.party
What I love is that means this game would have been a success at 100k concurrent. That makes this a runaway success. Hopefully other triple As are paying attention to what Larian is doing.
Releasing an early access game as a full release? Other devs are doing that already.
I dunno, I got the early access for half price (of release price) with the 1st act (as advertised), and the full game at no extra cost.
The 1st act alone probably net me ~50+ hours of play, so their beta is better than 90% of AAA releases recently
There have been no discounts on EA.
Oh, I meant I got the early access right when it came out and was only like $30ish
That’s awesome. Also the lack of micro transactions makes me want to support them more. I kinda wish they had a donate button or something.
The donate button is buying the game and their previous titles.
Especially Divinity 2: Original Sin.
Or gift friends. Then play with them
When you’re out of friends, gift to random strangers!
Awesome idea that I totally just did!
The digital deluxe upgrade is basically that. You get some bonus stuff like extra bard songs, some cosmetics I think and the official Soundtrack. Stuff like that.
You could always buy a second copy to gift to a friend. Then you’d be able to play together on top of giving them another sale!
Buy the DRM free version on GOG if you haven’t already.
Sorry, dumb question, what’s GOG?
It is another digital game store owned by CD Project, parent company of company that made the Witcher series and Cyberpunk 2077. They originally started by selling old games that they would get running on newer OSes. They have since started selling new games and have an alright launcher that you can link to other stores to see your entire game collection.
Gog.com Alternative games with some focus on old games.
I almost never buy a game on opening day for full price. But fuck microtransaction nonsense – as soon as the devs made an official statement about it, I was on board.
Day 1 dlc.
And?
The key is that nothing in that DLC is needed to win the game. In fact, the only real game advantage at all is some camp supplies. The rest is art, character sheets (they’re PDFs), and the soundtrack. It also allows Larian to throw a little extra at the early adopters who bought the game in early access.
“Day 1 dlc” means nothing without context. Not all DLC is pay-to-win.
It’s also not egregious where you get a piece of a game, then have to finish out with dlc. It’s one thing if you get a full game, then some optional add-ons. But we can’t trust the “AAA” game makers to do that. Too much greed.
I bought it only because of their stance on microtransactions.
It wasn’t really on my radar because turn based rpgs are not my thing.
I saw their press release and figured just for that upfront refusal to try rip everyone off to make money was good enough for me to buy the game and try it out.
I love dnd so it can’t be bad
You could request they offer something small…maybe cosmetic…within the game that you could buy to support them.
Gift me and I’ll enjoy it 😉
I’m open to the idea.
Also they published the game on GOG - so it’s DRM free!
Good thing is, it runs flawless on my Linux desktop too 👍 Just one of the best games I played in years. Good it payed out for larian to invest so much time into it. Maybe a good example for others that you do not need to rush a launch.
I love Lemmy. Geeks are everywhere. Linux is everywhere.
Seeing “runs flawless on my Linux desktop” on a gaming community is awesome! :)
Can we all take a moment to appreciate Proton? Shit is basically magic as far as I’m concerned.
GE-Proton too, that dude does good work.
I can also mention that it works flawlessly on Linux even with the GoG version (still through proton). It’s uncommon for such games to be on GoG day one, and I wouldn’t have bought it otherwise.
Oh nice, I went with GOG as well and was wondering if I’d be able to get it running on Linux.
Is it native then?
Squeals in Arch
We need to support and embrace this kind of games and studios more. They put so much love and effort into the game. But in the end, this game will probably profit as much as what Fortnite make in a couple months.
It’s always sadden me to know that even something as successful as Elden Ring, which sold 20 millions copies and made 1.2 Billion dollars, is nothing compared to what microtransactions make in games like CoD (2 Billion dollars per year) or Fortnite (over 5 Billion dollars per year).
And people complain why they “don’t make good games anymore”.
The saddest thing is that with the destruction of the media over the past 20 years, I’m still waiting to hear whether it’s actually any good or not.
It’s super fuckin good. If you liked dos2, it’s basically that but with more immersive conversations, more potential dialogue trees, more DnD like, and more titties and dongs.
Msdos?
It’s very good. Larian studios really went above and beyond with the level and attention to detail. The replayability is incredible. Most streamers are still on act one and there is no shortage of stuff to do. Edit: autocorrected a word
Latharian studios
Guessing some kinda typo/autocorrect business going on here, but just to cover the bases, it’s Larian, not Latharian.
Yeah I think part of the reason there’s so few reviews is that the game is so large that not my reviewers have finished it yet. Or at least a lit of what I’m seeing are “reviews in progress”
It’s good, best with a group
Definitely not unless your group is insanely dedicated to keeping it serious. All it takes is one person who doesn’t care about lore or the story or some NPC talking to rush through something or make a joke and completely take you out of it. I could never play it in a group on my first serious play.
Just like regular D&D!
it’s best in any format, imo. shaping up to be my all-time favorite game.
The group glitch where someone can’t leave your party once they join is pretty bad.
Fucked a tiefling with my dragon penis, 10/10
It’s fantastic, if you have any familiarity with d&d and enjoyed that experience then you’ll love this.
It’s good. It may well be my favorite game, ever.
I don’t hear much talk of the optimization but the simple fact this is running great on a wide range of devices says a lot of the engineering prowess of the studio. Its amazing how well this game is runningnon my five year old machine. I know thats not too old but some new games make my cooling loop hot and this one doesn’t even make my components work that hard.
Seems like the pre release was more demanding/less optimized. Running Fedora 38 and proton. Combined with the Vulkan option it’s been fantastic. And I think this weird glitch I was having two nights ago has already been patched ʘ‿ʘ
Specs: ryzen 5 1400, 16g ram, and a Radeon 5500xt. I had bumped a few options down on ultra, shadows to medium, and fog medium. Didn’t need to, but it’s helped without any noticeable graphic difference.
Honestly I’m not surprised, it looks like something out of the mid 2000s. That’s not to say something bad about it. Graphics don’t make a good game on their own.
Wtf is this? Have you seen the in-engine character expressions? Shit looks phenomenal.
So… I’m the only one not playing it?
what are you even doing right now that’s so important
Being lazy
Yes
Don’t worry, I’m too poor to play (weak ass laptop, game cost a bunch in my country, and work, and kids)
If it wasn’t for those pesky kids
Nope, I’m playing DOS2, since that’s been sitting in my steam library for way too long!
THEN maybe I’ll BG3. If my laptop can handle it…
Me too, but only because I’m waiting for the PS5 version.
There is still time to change that.
Odd headline. Seems very rooted in the assumption of online gaming these days to me but then you get in and the article is basically just saying the game is a huge success, which is great news I’m sure we can all agree. :)
The game does have multiplayer. If it’s not using P2P connections, preparing for 100k players and having 700k could make that slower. But I’m pretty sure it’s P2P so that doesn’t make any difference.
There’s still going to be some server overheads in connecting players together initially (I don’t think it works just by IP), but yeah I think the game stuff itself is P2P.
The Steam Matchmaking API is included in their 30% cut. They can have 0 servers.
I mean yeah, bear sex
Plus Goblin and Ogre sex. THAT was an eye opener.
wait… we can have sex with goblins and ogres? quietly takes furious notes
Goblin slayer would be disapointed in you.
As someone who hasn’t ever really gotten into cRPGs before, how is the game? Is it hard to get into/is there a big learning curve to this game?
It’s heavy on the D&D 5e rulebook, if you have any level of familiarity with that it will all come naturally.
If you don’t, that’s ok too, they did a really good job describing rolls, saving throws, attack rolls, etc, in the guided tooltips.
If you haven’t played a game like this, there is a learning curve. I’ve been playing stuff like this for decades and there’s still lots to explore, in purely mechanical terms, with BG3.
That said, it is very much worth the initial investment. I found playing Divinity 2: original sin very much prepared me for BG3. You could start there a little more cheaply before delving into this expensive title. At least then you can see if you enjoy this style of game.
Being familiar with dnd 5e will give you a head start in the basics. Things like how ability scores and combat/social interactions can play out. But not necessary. They’ve changed quite a few minor things that deviate from the tabletop game that I’ve found myself having to actually unlearn dnd.
Monks are actually useable. Went with a 4 elements subclass. So I have a mix of spell-like abilities for range, and can still smack things with my staff and fist.
The main thing is, being aware of the micromanaging you’ll have to do in combat. Don’t be afraid to use consumables. And explore! I’m still only in act 1.( I’ve had pre release for over a year, so I’m taking it slow to see what changes are in the actual release).
And like regular DND, positioning is really important. Use the environment to your advantage: block line of sight, have the high ground, use spells that have an AOE to drive enemies where you want them to be.
If you go charging into the middle of the open room surrounded by baddies you’re probably gonna get wrecked.
Yup, and action economy is still king 👑. Action surges, flurry of blows etc. Even at lvl 5 vs lvl 2 goblins can still be dangerous if your group is outnumbered.
If you’re passingly familiar with 5E D&D, you should be pretty much good to go. The CRPG-ness of it shouldn’t be too much to get your head around if you know the underlying system at all.
You can do what I did: turn down the difficulty until you get the hang of it. It’s adjustable during the game, so you can crank it back up later.
This makes me so happy to read. Thanks
Well deserved, haven’t play it a lot personally but friends are very much still raving about it after playing for 20+ hours, so well worth it.
Asking as someone who plays DnD 5e, how much of the fun of this game is in playing multiplayer with a consistent party?
I spent some time playing 4p at the weekend. Personally, I loved it. It definitely had the feel of a ttrpg session. Your experience will completely come down to who you are playing with
Me and 3 friends have had a lot of fun with Divinity Original Sin 2 multiplayer. There’s usually a lot of shenanigans and fun happenings as a direct effect of having several players bringing their own style to the game.
Just be advised that the experience will not be the same as playing single player. From what I understand the multiplayer experience in BG3 is much improved but I found that when playing with friends in DOS2 that I could not for instance take the time to dive in deep with conversations, quests, lore etc as I would like.
There is also a current issue in that if someone joins your game with a custom character, that character will from then on be a permanent member of the party. You cannot at the moment get rid of them in any way.
Bottom line it is fun, but you should treat it as a separate thing from single player - and definately have a dedicated playthrough for multiplayer.
I found that when playing with friends in DOS2 that I could not for instance take the time to dive in deep with conversations, quests, lore etc as I would like.
This is also my experience. IMHO BG3 is also more focused on conversations than Divinity 1 and 2 or at least you can focus more on it. You can also just kill everybody of course. For now at least I feel like only a small part of my time with BG3 was in combat. Most of it was exploring and talking to people. I’m sure coop is fun, but I’d rather play is solo.
I’d say under 20%.
I play this game duo with a friend (where, like for d&d - it’s hard to match schedules) and solo with 2 characters (and a third to follow after). I obviously like playing it with my friend, but tbh I think I like playing it solo just as much, or more. Both my solo campaigns and my duo one are pretty much in sync, but in my solo stuff I get to do what I want, with no consequences. Imagine if your d&d table is good-aligned, but after the session you get to go home and play the same session again, with your chaotic party, who doesn’t take shit from town guards or uppity priests, who intimidates instead of persuading, who loots the dead king’s body instead of saving him. So yeah, you can have both types of fun :)
Looking up similar questions for DOS2 might help. Different combat base system, but the multiplayer implementation seems to be your main concern.
Just be aware that a lot of the abilities are very different than how they work in 5e and a lot of the descriptions of abilities still need a lot of polishing. I’ve only tried single player but that’s my only gripe.
I should make a Drow…
That’s what I did. Her skin is white though so she basically looks like a normal boring human though lol.
750k concurrent players several days after release, quite the feat!