- cross-posted to:
- steamdeck@lemmit.online
- cross-posted to:
- steamdeck@lemmit.online
The Steam Deck is a Dev Dream come true. I’ve always dreamt of making a game for a handheld console, but this is better. Let me tell you why.
Long story short: They say “build the thing you’d want to use yourself” and that’s how I ended up developing an action-roguelite game (ahem, check it out on Steam if you’re keen) with the Steam Deck in mind, starting as early as the prototype stage.
The game looks to be a vampire survivors clone. Nothing wrong with that, just wanted to provide context to those who didn’t click through to the article. But lots of good information about using the steam deck for development.
Another one?
That’s a pretty good writeup honestly. The point about the performance settings on the deck making it easy simulate potato hardware to see how the game handles it seems like a very coinvent testing feature.
Calling the Steam Deck a handheld sounds a bit odd.
What is a handheld if it isn’t a device that’s used while holding it in your hands?
<Diogenes bursts into the room holding a calculator>
“Behold, a handheld!”