Finally some interesting news on this game!

  • nocunts4me@beehaw.org
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    1 year ago

    Traffic giving away for emergency vehicles will hopefully in itself be of great help at reducing annoyances. Tough I’m a bit worried when they say “The citizens need to find a parking space and that will further drive up the importance of handling roads and traffic.”. I could see that becoming a problem if not implemented right and further congesting traffic. Them implementing seasons sound really interesting though!

    • open_share1739@beehaw.org
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      1 year ago

      Parking does sound like a pain, but also a very realistic representation of many cities. I think it’s in line with CS being a “traffic simulator with city building elements.”

      I just hope they can make traffic properly utilize all the lanes on a road.

  • NotSteve_@beehaw.org
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    1 year ago

    I’m so hyped for this. My two biggest wishes for it are better support for public transport oriented and walkable cities, and better performance when playing larger cities

  • robotscostrent@sh.itjust.works
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    1 year ago

    I’ve played a LOT of C:S1, super stoked for the sequel! The gameplay trailer also showed what looks to be multi-use zoning, which would be amazing.

  • amortized_cost@beehaw.org
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    1 year ago

    Hopefuly it won’t need bunch of mods to have enjoyable gameplay anymore. Default traffic was terrible and mods were the driving force of the gameplay improvements.