What’s everyone’s thoughts on how baldur’s gate handles areas you’re not allowed to short rest?

I get that it adds to the challenge to have to conserve resources but up until moonrise towers the game has let us long rest when and where we please

My friend and I have been burning through spell slots like nobody’s business because when we start to run low on health and short rests we just throw everything we have at finishing a fight thinking we’re going to long rest afterwards, only to be realise we can’t and now have to fight through the remaining areas with no spell slots

Would be nice if the game warned you when you were entering an area you wouldn’t be able to long rest so we’d know to be a bit more conservative with resource usage and I feel like this is going to be a pattern going forward

Tl;Dr don’t mind not being able to long rest in certain areas but would be nice to have a heads up

  • Björn Tantau@swg-empire.de
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    10 months ago

    Aunty Ethel’s lair is a non-rest area in act 1. And I think there’s also one in the Githyanki crèche. And short rests are allowed. And by that time I usually have a few of those potions that are essentially a long rest. Or a short rest with benefits. And there’s a restoration pod in the mindflayer colony.

  • 123@lemm.ee
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    11 months ago

    The minimap turns red when entering restricted rest areas, hard to miss.

  • ducking_donuts@lemm.ee
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    11 months ago

    I think the minimap gets colored in red in such areas but I agree a better indicator or a hint could be nice.

    In case of moonrise towers, if you just cross the bridge back to town you can long rest there and come back.

    • flashgnash@lemm.eeOP
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      11 months ago
      After moonrise towers

      We’re in the illithid lair now, considering we jumped down a hole to get here I doubt we’ll be able to get out

      • Dangerhart@lemm.ee
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        11 months ago

        I can’t remember if I reloaded a previous save or fast traveled out of there, but there is a way to heal down there I believe