Ah, yes. The “let’s bloat our game size to bully other games off your SSD so you’ll be reluctant to ever uninstall it, because reinstalling it would be a big pain, that way you’ll play it indefinitely and give us extra money in micro transactions” strategy.

    • Not_Alec_Baldwin@lemmy.world
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      11 months ago

      Textures that you don’t have access to because they are all locked behind micro transactions, but one whale is going to buy them all so your machine has to be able to render them all.

    • learningduck@programming.dev
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      11 months ago

      I wish these games had some options that let me choose which resolution I want to play on and download resources just for that resolution.

    • Breezy@lemmy.world
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      11 months ago

      I would agree that most studios dont optimize well, however i still remember how small elden rings download was compared to how sprawling the game world ended up being. It was mind numbing every time the map would double in size with each new area, then to find there was even an underside to the map… it just was perfect.

  • Corroded@leminal.space
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    11 months ago

    Ah, yes. The “let’s bloat our game size to bully other games off your SSD so you’ll be reluctant to ever uninstall it, because reinstalling it would be a big pain, that way you’ll play it indefinitely and give us extra money in micro transactions” strategy.

    I don’t think that’s really the strategy at play. It seems more like they are under the impression that it’s not their problem and gamers will do what they can to play.

    Activision then clarifies that “as part of our ongoing optimization efforts, your final installation size will be actually smaller than the combined previous Call of Duty experiences” and goes on to say we can manage all of the files “in the ‘manage files’ section of the CoD HQ launcher menu.” This means that any unused content that you find you’re not actively playing through is available to selectively uninstall.

    I would say they just don’t care but the above line is a welcome addition.

    • BURN@lemmy.world
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      11 months ago

      The idea behind it is that they no longer compress anything because there’s a minor performance benefit. Add in 2k and 4k resolution textures for everything and you’ve got a massive game.

      But I also wouldn’t be surprised if they want it to take up so much space that uninstalling and reinstalling it would be too much work, so you just play their game

      • kromem@lemmy.world
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        11 months ago

        Not really though. The HW accelerated compression algorithms are quite fast, and actually increases the effective I/O speeds significantly - this was a huge part of the “road to PS5” presentation by Cerney a few years back.

        The problem is that it means optimizing for each target platform. Which is more expensive than not optimizing for any platform. So guess which one Activision does?

        • Aux@lemmy.world
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          11 months ago

          Platform specific asset optimisations are completely automated these days.

      • Corroded@leminal.space
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        11 months ago

        I would be curious if a large game would push people towards installing or uninstalling more. Personally I keep the 10GB indie titles on my Steam Deck and uninstall anything over 100GB.

        Unless you are pirating the game and need to redownload it I wouldn’t give uninstalling it a second thought.

  • Eggyhead@artemis.camp
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    11 months ago

    The games aren’t even worth a fraction of the space they demand, in my humble opinion. They’re more frustration and dedication than fun.

    • Corroded@leminal.space
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      11 months ago

      Kind of.

      “Modern Warfare 3 is almost here,” Activision begins its post detailing the release and file sizes. “In preparation, we would like to provide an update on file sizes which are larger than last year.” The publisher explains that the larger sizes are “due to the increased amount of content available” on launch day, such as the highly anticipated open-world Zombies and items from previous games like Modern Warfare 2 and Warzone’s maps.

  • TORFdot0@lemmy.world
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    11 months ago

    I hadn’t played CoD since Advanced warfare and I only probably put 5 hours into that game (skipped PS4 got it on PC)

    I got myself PS5 for Christmas last year and literally could only fit 5 game on my hard drive. And that was with only installing the multiplayer for CoD MW2 on it. Do game developers just expect me to buy a M2 drive that costs the same amount as the console just to be able to store my collection on my console?

    To be honest there is to many distractions with modern CoD. I actually still like the core gameplay but I don’t give a damn about battle pass, weapon xp, or loot drops. But being bombarded with that crap is really underwhelming. I really wish we could just go back to the days of just picking the game mode, and playing the game.

    • Tarquinn2049@lemmy.world
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      11 months ago

      Are the ones that work for consoles that much more expensive than the ones for pc? For pc you can get 1TB the highest quality brands of m.2 for less than 100 dollars now. And 2TB of the okayest quality brands for a little over 100 dollars.

    • Skua@kbin.social
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      11 months ago

      It’s pretty fuckin wild to only be able to install five games on an entire terabyte

      Storage and download speeds (for a lot of people) have not kept up with the increase in game install sizes. If the average storage space has doubled but the average install size has quadrupled in the same time, you’re worse off in terms of what you can install