Milky Way Galaxy

This is my Primary Account.

My Secondary Account is: @CosmicSploogeDrizzle@lemdro.id

Legacy/Bot Accounts also held by me are: CosmicSploogeDrizzle@lemmy.ml CosmocSploogeDrizzle@lemmy.one Lemmypsbot@lemmy.world Astrobot@lemmy.world

  • 1.15K Posts
  • 801 Comments
Joined 1 year ago
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Cake day: June 7th, 2023

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  • I mean, it’s probably unplayed by a lot of people despite the fact that it’s critically acclaimed, and it’s over a decade old. I don’t think it’s too young for a remake considering you can still buy the old version.

    This game to me is a perfect blend of gameplay and story when played single player. I’m more annoyed that they actually added coop. If anything, I think coop should be something that is unlocked after an initial playthrough. What makes this game great is playing both characters on the same controller, without that I’m not sure if the story will be as impactful







  • Hell yeah, Mario extraction shooter, can’t wait!

    Honestly though, the extraction shooter part of this isn’t even the most compelling component for me in a vacuum. For me it’s how the extraction element contributes to the larger galactic war story. It reminds me of why I liked Hades so much but otherwise don’t like many roguelikes in general. The run-die-repeat mechanic of Hades only worked for me because it made sense in the story, with each time you die the House of Hades changes bit by bit and the story progresses.

    Devs should come up with a story they want to tell or a work they want to build first, and then from there walk it back to find the gameplay loop, rather than say, “Extraction shooters or so hot right now, how can we shoehorn this loop/mechanic into a game that otherwise has no soul.”

    What sold my friends on this game was me saying, “it’s starship troopers DnD with the Devs as the dungeon master and the aggregate of players making the story decisions.”





  • Yeah, this weekend it is breaking records for peak players. People like you are all hearing about it via word of mouth and getting pressured by friends. The first game was 10 times less popular. HD2 sold in 4 days what HD1 did in lifetime sales. The Devs just weren’t prepared for this level of engagement and interest. Hopefully they continue to improve it (it is already better now than at launch). For now you unfortunately just have to sit at the screen and it’ll eventually let you in.


  • I totally get the initial frustration, but I think the game is obtuse intentionally because you are a lowly uneducated grunt in the lore. You are meant to just figure it out on your own. That may seem like a lazy excuse, and it might be, but it’s a design intention. The tutorial is intentionally barebones and then your character is literally cryogenically frozen and then thrown into battle.

    The not receiving the rewards is on the server side though. All day yesterday I didn’t receive any rewards, but today they all showed up. That is something that will get ironed out.

    The punching in the codes I believe is a balance choice that is there to make it a challenge in the midst of battle so you can’t just spam orbital strikes when you know you’re about to die like most people do with grenades in FPSs. There is a lot of physicality to the game from reloading early making you lose the rest of your rounds, to being able to change machine gun rpms or to check remaining ammo (hold the reload button if you are unaware), to being able to sustain specific limb damage, among other things. In this way, the codes are a gamified version of a soldier calling in an actual air strike in war.

    I’m level 11 now and have unlocked a fair amount of cool weapons and strategems. I’m still having a blast.