Ah, yes. The “let’s bloat our game size to bully other games off your SSD so you’ll be reluctant to ever uninstall it, because reinstalling it would be a big pain, that way you’ll play it indefinitely and give us extra money in micro transactions” strategy.

  • kromem@lemmy.world
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    11 months ago

    Not really though. The HW accelerated compression algorithms are quite fast, and actually increases the effective I/O speeds significantly - this was a huge part of the “road to PS5” presentation by Cerney a few years back.

    The problem is that it means optimizing for each target platform. Which is more expensive than not optimizing for any platform. So guess which one Activision does?

    • Aux@lemmy.world
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      11 months ago

      Platform specific asset optimisations are completely automated these days.