stopthatgirl7@kbin.social to Games@lemmy.world · 1 year agoVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comexternal-linkmessage-square78fedilinkarrow-up1208arrow-down110file-textcross-posted to: PCGaming@kbin.socialgaming@kbin.socialgames@sh.itjust.workstechnology@lemmy.world
arrow-up1198arrow-down1external-linkVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comstopthatgirl7@kbin.social to Games@lemmy.world · 1 year agomessage-square78fedilinkfile-textcross-posted to: PCGaming@kbin.socialgaming@kbin.socialgames@sh.itjust.workstechnology@lemmy.world
minus-squareChexMax@lemmy.worldlinkfedilinkEnglisharrow-up4·1 year agoSince you’re asking for anecdotes: my VR headset consistently made me sick following 30 min to an hour at the absolute max. I still played dozens of times for short spurts, but it never got better for me.
minus-squareGlide@lemmy.calinkfedilinkEnglisharrow-up1·1 year agoI kinda am, tbh. I don’t believe for a second that my experience represents everyone, but such large numbers also don’t seem to make sense to me.
Since you’re asking for anecdotes: my VR headset consistently made me sick following 30 min to an hour at the absolute max. I still played dozens of times for short spurts, but it never got better for me.
I kinda am, tbh. I don’t believe for a second that my experience represents everyone, but such large numbers also don’t seem to make sense to me.