Picture taken from their Twitter

  • JJROKCZ@lemmy.world
    link
    fedilink
    English
    arrow-up
    37
    ·
    1 year ago

    Problem is that if your current unity game is successful this year, and then they reimplement the retroactive charge next year, you’re still screwed. If you can afford it then it’s best to change now in order to avoid that mess that might mean you have to delist your game

    • frickineh@lemmy.world
      link
      fedilink
      English
      arrow-up
      33
      ·
      1 year ago

      I’m not sure it’s legal to implement it retroactively. I’d be very curious to get an attorney’s perspective - seems a lot like trying to unilaterally change a contract after both parties have signed. But I have a hard time imagining anyone being willing to develop using Unity going forward.

      • assassin_aragorn@lemmy.world
        link
        fedilink
        English
        arrow-up
        14
        ·
        1 year ago

        There’s no way this is legal unless it’s already in a contract – and even then, it might still be illegal. The notion of charging people more money because you’ve raised your prices after they’ve already bought something just breaks economics completely. You’d be able to sell a bunch of a product for cheap, and then later say sike and charge everyone a lot more.

        I’m sure companies would love to do that, but no company exists in isolation. Every single company is buying something from another company to sell their product. If they could do this to their buyers, then their suppliers could do it to them. It would probably end up cancelling any gains you’d get.

        I’m guessing this was a move their executives made without any consultation with legal, because it’s the kind of idiotic move only they could think of.