Picture taken from their Twitter

  • Sanctus@lemmy.world
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    1 year ago

    I hope all the devs with weight followsuit. My little project moving won’t really disturb anyone but me. Sweeping and sudden policy changes like this are bullshit.

    • conciselyverbose@kbin.social
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      1 year ago

      What I’m hoping is that gamers take some of the big pocket publishers that use Unity and abuse the absolute fuck out of them so they send their lawyers after Unity for the obviously unenforceable terms.

      Unfortunately Unity will probably just settle with them for nothing to avoid them setting precedents.

    • simple@lemm.eeOP
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      1 year ago

      TL;DR of the situation is that Unity released a statement 2 days ago saying they want successful developers to pay up to 20 cents every time a user installs a Unity game starting from Jan 1 2024, even if your game was already released. This caused a huge ruckus in the game dev community and many developers want to switch away from Unity.

      • falkerie71@sh.itjust.works
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        1 year ago

        Note that it’s “per install” (they clarified that reinstalling on the same device only counts as one install), not per unit sold. And Unity will also track pirated copies, so the devs would still have to pay the fee even if they didn’t sell it to you.

        • Wilker@lemmy.blahaj.zone
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          1 year ago

          the tracking of pirated copies is even more fucked up. is that their way of imposing that “piracy = stealing”?

          • body_by_make@lemmy.dbzer0.com
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            1 year ago

            It’s because they literally don’t know how to differentiate a download from legit and illegitimate. They’re going to track every time their bundle is downloaded and bill the developer for it, that would include pirated copies and legit copies alike.

            • Rentlar@lemmy.ca
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              1 year ago

              The swashbuckler’s solution is then to make your own bundler installer!

              • jayandp@sh.itjust.works
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                1 year ago

                That’s assuming pirates would go through the trouble of removing said functionality. Pirates hate trackers, so they might do it, but not necessarily, as often the priority is just to get the game working.

        • Zeth0s@lemmy.world
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          1 year ago

          That’s a recent change. According to the faq on the official forum, initially the idea was to charge every reinstallation. Then they realized it was crazy. Now it’s every first installations:

          If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs? A: We are not going to charge a fee for reinstalls. The spirit of this program is and has always been to charge for the first install and we have no desire to charge for the same person doing ongoing installs. (Updated, Sep 13)

          https://forum.unity.com/threads/unity-plan-pricing-and-packaging-updates.1482750/

          Note the “updated” yesterday. Initially every install in “different devices” counted. Even on the same device after reinstallation of the os

          • I fail to see how they can guarantee it’s the first install.
            I game inside a VM with GPU passthrough and I’m pretty sure it would be trivial to install-bomb any game to rack up install numbers and costs.
            Moreover, would anyone even trust any number of times Unity tells you your game was installed?
            They could a magical 10% that would be hard to prove/disprove.
            Anyone with a half-competent legal team would stay the fuck away from any of this nonsense going forward.

            • Zeth0s@lemmy.world
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              1 year ago

              It’s a “proprietary system” (quote). It must be clearly always correct. It’s not one of those open source stuff… /s

        • breadsmasher@lemmy.world
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          1 year ago

          Where did they add the same device reinstall clarification? Last I saw, same device reinstall is still a new install and thus chargeable

    • wia@lemmy.ca
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      1 year ago

      This.

      Basically changed their pricing model to fleece Indy devs. Some devs would have owed more money than they ever even made on their games.

      • Rentlar@lemmy.ca
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        1 year ago

        Fleece every Unity dev pretty much, even if big studios can afford it.

    • YMS@kbin.social
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      1 year ago

      The thing is they can’t even do this reliably. If you charge the customer once on purchase, but don’t know if they are going to install it once or ten times or if they are going to fuck with you and install it a hundred times, then how much do you want to charge?