More concerning than Bethesda’s decision to withhold early review codes from certain outlets is how heavily some sites are relying on the game to drive their business.

  • regul@lemm.ee
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    1 year ago

    yeah but now he’s just a guy in a spare bedroom with 4.5k patrons and under 40k youtube subscribers (of which I am one)

    it’s not that hard to blame game studios for not really thinking he’s worth it anymore

    • ampersandrew@kbin.social
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      1 year ago

      More likely that they know he’s probably not going to give it a glowing review, especially after Fallout 4, so he didn’t get one. This is something many publishers have historically done. It keeps reviews higher at launch so that people looking at reviews or metacritic scores see more positive information than after the dust settles.

    • Schaedelbach@feddit.de
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      1 year ago

      I mean, if you phrase it that way, sure. Just a dude in his spare room. But then again, aside from the fact that he makes probably 20 000 dollar a month alone from his Patreon, almost everyone who is interested in video games knows this man’s name for way over a decade. More like two decades, actually. And while he certainly hasn’t anywhere near the same visibility as he had at Gamespot or Giantbomb, way more of the people who do follow him, actually pay him money directly. Reach alone isn’t what’s important these days. And yet, Jeff still has the potential to influence a lot of people who do not directly give him money. He also has a podcast, he streams and has 170k follower on Twitter. And if he has a very contrarian take on something, it will get noticed. Maybe not as much as 15 years ago but still noticed.

      A bit of a ramble, sorry! I guess it triggered some memories of me listening to Giantbomb with him, Ryan, Vinnie, Alex and Brad while going to work or cleaning the house. Bombcast was pretty much the first podcast I regularly listened to.

    • all-knight-party@kbin.cafe
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      1 year ago

      Yeah, Ive followed Jeff for a long time and he’s absolutely not afraid to say a game isn’t good, and his tastes can be fickle and particular, if I were a publisher cynically selecting who to send advance codes to to manufacture a good score he would not be one of them.

      As a consumer, I love him because he has integrity, likes what he likes, and says what he means, and I even can tell sometimes when he dislikes a game that I’d still like.