Chloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 1 year agoStarfield has housing system, player jail, and more reveals Bethesda in new Q&Awww.eurogamer.netexternal-linkmessage-square105fedilinkarrow-up1117arrow-down10cross-posted to: xbox@lemmy.world
arrow-up1117arrow-down1external-linkStarfield has housing system, player jail, and more reveals Bethesda in new Q&Awww.eurogamer.netChloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 1 year agomessage-square105fedilinkcross-posted to: xbox@lemmy.world
minus-squareMurvel@lemm.eelinkfedilinkarrow-up9·1 year agoIt probably will be just like every big bethesda launch title and you bet it’s going to be buggy too, but guess what, I don’t mind because I’m going to mod that sucker until it’s good enough for me. That’s the beauty of Bethesda titles.
minus-squareSuperSpecialNickname@lemmy.mllinkfedilinkarrow-up8·1 year agoThat isn’t a beauty, it’s a deficiency. Why do players need to fix Bethesda’s damn game?
minus-squareZalack@startrek.websitelinkfedilinkarrow-up8·1 year agoI could not disagree harder. Bethesda puts a ton of work into making their games as extensible as possible and I think that’s not a deficiency at all.
minus-squaremacniel@feddit.delinkfedilinkarrow-up3·1 year agoGiven that its the same engine over and over and over again; I don’t think they put that much work into making it extensible anymore. “It just works.”
minus-squareconciselyverbose@kbin.sociallinkfedilinkarrow-up2·1 year agoEveryone uses the same engine over and over. Starting from scratch instead of iterating on your previous engine is the exception, not the norm.
minus-squaremacniel@feddit.delinkfedilinkarrow-up1·1 year agoSure but I wouldn’t call making their games as extensible as possible hard work since it has always been like that.
minus-squareconciselyverbose@kbin.sociallinkfedilinkarrow-up3·1 year agoIt absolutely is. If you don’t make extensibility a core philosophy every step of the way, it disappears very quickly.
minus-squaremacniel@feddit.delinkfedilinkarrow-up1·1 year agoBethesda would need to completely rework their tooling and engine to block out this core philosophy.
minus-squareconciselyverbose@kbin.sociallinkfedilinkarrow-up2·1 year agoThey are reworking their tooling and engine constantly. If they weren’t making a deliberate point of making extensibility a priority, it would disappear on its own. It doesn’t just magically happen.
minus-squareMurvel@lemm.eelinkfedilinkarrow-up3·1 year agoNo game should be buggy, of course, but since I have access to the devkit and console, whatever breaks in game, I can fix. Compare that to Cybepunk 2077, which is still a buggy pile of garbage, and that game I can not fix since there are no distro of tools to do so. It’s not optimal either way, but the former I can work with and the latter I can not.
It probably will be just like every big bethesda launch title and you bet it’s going to be buggy too, but guess what, I don’t mind because I’m going to mod that sucker until it’s good enough for me.
That’s the beauty of Bethesda titles.
That isn’t a beauty, it’s a deficiency. Why do players need to fix Bethesda’s damn game?
I could not disagree harder. Bethesda puts a ton of work into making their games as extensible as possible and I think that’s not a deficiency at all.
Given that its the same engine over and over and over again; I don’t think they put that much work into making it extensible anymore. “It just works.”
Everyone uses the same engine over and over. Starting from scratch instead of iterating on your previous engine is the exception, not the norm.
Sure but I wouldn’t call
hard work since it has always been like that.
It absolutely is.
If you don’t make extensibility a core philosophy every step of the way, it disappears very quickly.
Bethesda would need to completely rework their tooling and engine to block out this core philosophy.
They are reworking their tooling and engine constantly.
If they weren’t making a deliberate point of making extensibility a priority, it would disappear on its own. It doesn’t just magically happen.
deleted by creator
No game should be buggy, of course, but since I have access to the devkit and console, whatever breaks in game, I can fix.
Compare that to Cybepunk 2077, which is still a buggy pile of garbage, and that game I can not fix since there are no distro of tools to do so.
It’s not optimal either way, but the former I can work with and the latter I can not.