based
image:
screenshot of a Tweet from Running With Scissors reading
“We’ve been told our games are too expensive in some countries but we’ve been using Steam’s recommended pricing for a while. We trust Valve enough to not change this. If our games are still too expensive for you, you can pirate them until you have enough to support us.”
Why not both? “You can pirate our games… But good luck with all the DRM in them!”
Why not both?
Because DRM misfires for a small percentage of paying customers.
Those paying customers, ironically, usually get help from the pirate community to get their game working.
Then they go back to paying for everything, because they still trust game studios more than pirates. Wait no, this last bit usually doesn’t happen.
Overall DRM prevents zero percentage of all privacy, while hassling a small percentage of paying customers.
Because DRM usually gets cracked within weeks, if not days?
That’s why no one uses it then! Oh, wait…
DRM also costs paying customers performance generally