• Spaghetti_Hitchens@kbin.social
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    1 year ago

    Indie solo video game dev here.

    I am okay with gamers “requisitioning” games if they truly can’t afford it. While it is my livelihood, it’s also my attempt at art and I want people to enjoy it. I even plan on releasing a safe cracked copy for the next game.

    If you pirate a game, there are ways to help support us starving devs if you like the game.

    1. Spread the word far and wide that you like the game. A little effort on your part can save us marketing budget and trigger new sales.

    2. In the future if you have the financial ability, buy a legit key on sale. Even at 75%+ discount it helps.

    But please don’t cost us additional money. It costs time and money to process chargebacks triggered by the key resellers selling keys procurred with stolen credit cards.

    • lud@lemm.ee
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      1 year ago

      Unless you plan on implementing any other stronger DRM than the steam provided one. I wouldn’t bother releasing a safe version.

      It’s brutally simple to crack steam drm on your own. You just need the clean files from cs.rin.ru/forum or something.

      Unsafe cracks will be published elsewhere anyways if your game is popular enough.

      I suggest you just don’t add any DRM at all.

        • lud@lemm.ee
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          1 year ago

          cs.rin.ru is very well regarded in the piracy community and quite a few cracks originate there. You can also learn how to crack yourself on that site.

          • NecessaryWeevil@feddit.nl
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            1 year ago

            “Very well regarded in the piracy community” isn’t a phrase I thought I’d see today 🤣

            • lud@lemm.ee
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              1 year ago

              Well, it’s not like people that know what they are doing, download from any random site they come across. There are sites that are well regarded and many that are not (like piratebay)

    • Jorgelino@lemmy.ml
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      10 months ago
      1. In the future if you have the financial ability, buy a legit key on sale. Even at 75%+ discount it helps.

      I’ve been doing this a lot recently. Back when i was a teenager i used to pirate a lot, but now that i’m older and have disposable income i’ve been buying a ton of the games o used to pirate then.

      Which unfortunally leads to me having tons of games on steam with barely any hours played (yet), when they should be in the thousands already.

      • jet@hackertalks.com
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        10 months ago

        I will also use this excuse to justify my huge backlog of steam games bought on deep discounted sales that I in all likelihood will never ever ever actually play.

        I’m just making up for my middle school years That’s the ticket…

        • Jorgelino@lemmy.ml
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          10 months ago

          Lol, yeah, i do that too…

          But with these old classics it’s even harder to resist for me. They usually have the biggest discounts, and how can i say this game that gave me so many hours of fun isn’t worth 2 fucking dollars?

    • Steeve@lemmy.ca
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      1 year ago

      It’s silly to assume all (or even the majority imo) of key sellers are fraudulent. How do you know resellers are costing you more money in chargebacks than they make you in legitimate purchases?

      Edit: downvote away, but until someone provides some actual evidence of this instead of just “a few devs said so” I’m going to assume this isn’t true.

      • MrNobody@sh.itjust.works
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        1 year ago

        So, those resellers listed have been known to hold and sell keys that are linked to stolen credit cards and other unauthorised payment methods. The keys are bought up cheap during sales using the stolen credentials then posted on the reseller sites. A few things happen when the victim notifies their bank or institution of the fraud. Steam or whatever site cancels those keys, meaning the person who purchased the key on the reseller site is out a product, the dev/publisher then has to front the cost of the charge back for the fraudulent purchase, or at least the 70% cut they get. Knowing that sometimes the keys you purchase dont work the resellers also offer a service, for an extra fee, to ensure that your key will work.

        In essence, the reseller makes money from the purchase of the key, the fraudulent posters of the keys make money from the sale of the key, the legitimate store and the dev lose money due to the chargeback caused by the fraudulent sale, and the user who purchased the key is out money and a product. There are legitimate resellers who dont operate this way but the ones pictured are not those ones.

        Thats not even the fact that the reseller wouldn’t be selling the key for less than they bought it so the customer is giving more money to someone else rather then the dev. So sure, the dev may have been paid for the keys at sale price, but the end user is paying more which goes to someone else.

        • Steeve@lemmy.ca
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          1 year ago

          I understand the theory, I’m looking for evidence that this is a problem that makes resellers a net negative income for devs. I’ve used resellers plenty of times for games I otherwise would not have purchased and I have never once had this happen to me, which makes me think that this is an unproven talking point based on outliers.

          It’s not like it’s a straightforward calculation, it’s hard to distinguish between regular sales and sales made to resellers, as well as regular chargebacks and chargebacks made to resellers. So until someone actually puts effort into proving this, “because the dev said so” isn’t a good enough answer for me.

          • lud@lemm.ee
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            1 year ago

            G2A made an offer years ago to any video game devs that they would compensate any devs if they and an external investigation could prove that the keys were illegitimate.

            Wube the company behind Factorio was the only one that took them up on the offer and they were right, the keys were illegitimate.

            https://www.gamesindustry.biz/g2a-and-wube-software-settle-usd40-000-chargeback-dispute

            https://www.pcgamer.com/g2a-has-paid-factorio-studio-nearly-dollar40000-over-sale-of-illegitimate-keys/

            Official announcement from G2A: https://www.g2a.co/g2a-strikes-anti-fraud-agreement-with-indie-developer-wube-software/

            About the issue from Wube: https://www.factorio.com/blog/post/fff-303

            Follow up [last section]: https://www.factorio.com/blog/post/fff-348

            • Steeve@lemmy.ca
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              1 year ago

              I’d still be very interested in knowing whether or not this was a net negative income for Factorio, as the question wasn’t “does fraud exist on G2A”, it was “is pirating better for devs than resellers”. For pirating to be better than resellers, resellers have to provide net negative income, and to know that we need to know the total revenue from resellers. I didn’t see that in the links provided (just seeing that 198/321 chargebacks were fraudulent), but let me know if I just missed it.

              Thanks for the links though! This was a super interesting read, and honestly big props to Wube and G2A for being so transparent about the process. Honestly not sure why more game devs wouldn’t take G2A up on this offer, 10x the cost of chargebacks with zero risk??

              • FrederikNJS@lemm.ee
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                1 year ago

                198 chargebacks mentioned cost Wube $20 per chargeback, on top of losing the sale. They mention this in the linked blog post.

                So instead of earning $20 (minus various cuts), they lose $20. So they urge people to avoid using key resellers, and instead just pirate their game if you can’t afford to buy it properly.

                • abraxas@lemmy.ml
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                  1 year ago

                  What he’s trying to say is that if there were 198 fraudulent copies sold on G2A, but G2A also was responsible for 500 non-fraudulent sales, then Wube might have still netted a profit off G2A from people who would not have bought Factorio full price. Since nobody has ever shown that anywhere near a majority of keys are fraudulent, it is entirely possible for most games that they still make more money even after chargebacks than if G2A didn’t exist. There are, however, definitely going to be games where that’s not the case.

                  The better argument, honestly, is that G2A being unwilling to police fraudulent sales is helping the scam industry, and is responsible for us getting more Microsoft Support, Amazon Refund, etc scams in our inboxes. I do not hold the negative view most do on key resellers because most of the reason big media hates on them has nothing to do with the fraud… but honestly companies like G2A should be doing more (something) to own and police their shit. I personally think a majority of G2A’s keys are legit because there are a lot of ways to legally gets keys much cheaper than MSRP. I frankly support that behavior because I’ll never be a fan of the IP price controls and treating game purchases as “licenses” instead of purchases.

                • Steeve@lemmy.ca
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                  1 year ago

                  For pirating to be better than resellers, resellers have to provide net negative income, and to know that we need to know the total revenue from resellers.

    • AfricanExpansionist@lemmy.ml
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      1 year ago

      The Gamestop NFT marketplace will hopefully allow creators like you to release games and collect a royalty for each re-sale

            • AfricanExpansionist@lemmy.ml
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              1 year ago

              I don’t think your opinion is wrong, just misinformed/uninformed. I share your opinion mire generally about blockchain tech, as it’s clearly been used for scams and bullshit.

              We’re not talking about Bored Ape fake trading card nonsense. We’re talking about Game Publishers and re-sellers who want to verify provenance of a file. The publisher (creator) wants to get a cut of a forward sale of the game. That’s the speculated way that this would work. Whether it’s tied to Gamestop is irrelevant. NFT technology will serve this purpose for all forms of digital media.

              Gamestop is just the only service currently offering this benefit when minting your NFT (or was… Maybe it changed)

              • sounddrill@lemmy.antemeridiem.xyz
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                1 year ago

                Ok, I’ll hear you out but explain to me how the developers and teams get money from it

                Why not just give them financial incentives? Why shoehorn a cryptocurrency derivative into financial incentives?

                • AfricanExpansionist@lemmy.ml
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                  1 year ago

                  The publisher mints the NFT. As the creator of the NFT, their wallet will automatically be given a percentage of future sales through smart contracts.

                  When it goes mainstream, it won’t feel shoehorned at all. You probably won’t even know you’re using the technology unless they decide to emphasize it in marketing materials.

                  Right now, how would you re-sell a digital game and verify it’s an authentic originally purchased copy? Blockchain tech allows for this. That’s the incentive for end users. They can know where the file originated and trust the seller. You’re not buying a stupid trading card, you’re buying digital media with a certificate of authenticity attached.

                  Edit to add: I’m pro-piracy and generally anti-blockchain (especially as currently used, where we all pretend it’s stonks).

        • AfricanExpansionist@lemmy.ml
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          1 year ago

          I am not really all about NFTs but they are not going away… They are the perfect tool for digital capitalism. They create a kind of artificial scarcity

          In the case of the Gamestop policy, at least creators get paid for their work as long as its remains popular/desirable

            • AfricanExpansionist@lemmy.ml
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              1 year ago

              Honestly, I don’t think it does, but it makes re-sale of digital media possible. Right now you can’t return a crappy game to the shop where you bought it. If you want a refund through Steam or something, there’s a limited time. If. you accidentally buy the wrong version of a game, it’s a lot of hassle. If you get tired of the game, or just don’t really like it, it’s basically stuck in your library forever

              Attaching the files to NFTs will make these things possible and even easy.

              You probably won’t even know you’re interacting with NFT technology

      • subcytoplasm@l.tta.wtfB
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        1 year ago

        hasn’t that been coming any day now for like two years or something?

        just drop the bags and move on with your life man

        • AfricanExpansionist@lemmy.ml
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          1 year ago

          The company’s wallet, not its NFT market. The recent ruling with Ripple and SEC made it appear that running both an exchange AND a wallet would be considered a violation of securities law.

          Gamestop wallet users can move their digital items to any compatible wallet

      • LiveLM@lemmy.zip
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        1 year ago

        Their NFT website doesn’t even work anymore and you still out here shilling garbage

      • Dem Bosain@midwest.social
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        1 year ago

        Only if you can put the license itself on the blockchain, and guarantee the blockchain is robust enough to last beyond Gamestop’s bankruptcy. Or survive past the day Gamestop decides they can make more money by destroying the current blockchain and “upgrading” the system.

        • AfricanExpansionist@lemmy.ml
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          1 year ago

          The blockchain has nothing to do with Gamestop’s solvency as a company (which is not in doubt, BTW). It’s Ethereum blockchain.

          The last sentence of your comment sounds like you don’t actually understand blockchain technology at all…

          • Dem Bosain@midwest.social
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            1 year ago

            I don’t think anyone can say that Gamestop will definitely be around longer than people want to use these licenses they sell. And I hope the license isn’t just a pointer to some Gamestop website that stores the licenses (re: standard NFT). But I don’t trust any corporation to do something like this without building in some sort of backdoor to revoke licenses. Especially Gamestop.

            • AfricanExpansionist@lemmy.ml
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              1 year ago

              Your comment makes me think you don’t get how the technology works. Ethereum blockchain will continue to exist whether Gamestop does or not…

              • Dem Bosain@midwest.social
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                1 year ago

                It doesn’t matter if the blockchain is eternal, if this is a traditional NFT, it isn’t stored in the blockchain. All you’re buying is a link to a website where the NFT is stored. It doesn’t matter if it’s a license key, or a shitty computer generated picture of an anthropomorphic ape. When Gamestop decides to shut down the server (it will happen eventually), you lose access to your license key. If Gamestop allows you to copy your license key, you still lose access to your software when Gamestop shuts down the licensing server. I’m not sure the technology works the way you think it works.

                • AfricanExpansionist@lemmy.ml
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                  1 year ago

                  Uhm… Sorry but you have a fundamental misunderstanding of how this tech works.

                  NFTs are stored in a “wallet”, the address is recorded on the blockchain. As long as you know your seed phrase (or other recovery key) it will be yours eternally. The NFT market is only a place to put buyers and sellers in the same spot. Even “in the market”, the NFT lives at a blockchain address, someone else’s wallet.

                  That’s why Gamestop can say “we’re shutting down our wallet service. Get your recovery key and restore your NFTs elsewhere”

                  Gamestop doesn’t run a licensing server and probably won’t. That’s for publishers. Also, NFTs make licensing servers redundant.

  • Seathru@beehaw.org
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    1 year ago

    NiX:

    I love you guys and postal series, but I’m not made of money, if I can get a game for cheaper I’d rather pay less than more.

    Running With Scissors:

    Which is why we’re telling you to pirate our games instead of paying a scammer who will cost us money and probably even get your key revoked Our games are cheap right now through official sites. Is saving a few cents worth lowering the chances for releasing another POSTAL game?

    NiX:

    Isn’t pirating illegal? You want your fans get fines and shit? Now they are on sale so I might pick up some but normally i still rather get the game of g2a for cheaper

    Running With Scissors:

    You can’t get fines if the owners of the IP give you permission to download. Just know that by getting on G2A, we not only get no money, we also have to pay for the chargeback, that’s the core of the problem and it means no new games in the future and no more RWS

    Edit: fixed formatting.

  • GreenMario@lemm.ee
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    1 year ago

    I wonder where sites like GreenManGaming, Fanatical, Humble and IndieGala fit into the mix as I understand it are legit keysellers?

    • EddyBot@feddit.de
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      1 year ago

      the listed ones have contracts with publisher to get legit keys where the developer gets it share too

    • HiDiddlyDoodlyHo@beehaw.org
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      1 year ago

      At a legitimate website, the developer(s) and publisher(s) make money for each key purchased and every key is legal to own, so there is little chance of a key being revoked and your account banned on your chosen storefront. At a grey market seller like G2A, they can sometimes get their keys illegally (credit card theft, stolen accounts, etc.). So because GMG, Fanatical, Humble, IndiaGala, etc. are all legitimate resellers, they buy their keys directly from the source (usually the publisher or storefront where they are redeemed, but that’s just my guess). Apologies if that’s not what you were asking.

      • Corroded@leminal.space
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        1 year ago

        I wonder if Humble Bundle has any stance on the giveaways people do with their unused Humble Choice keys

          • KoboldCoterie@pawb.social
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            1 year ago

            So perfectly fine in the common case where people give keys away for free.

            Like this one.

            THE LONG DARK is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies – only you, the cold, and all the threats Mother Nature can muster.

            Pee See Pee Aych En - Nine Why Ay Eee Double You - Vee Eight Pee Em Vee

            Please don’t take it unless you actually want to play it.

            • Seathru@beehaw.org
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              1 year ago

              Yeah exactly like that. Damn that’s a good one.

              Here’s another: Crash Bandicoot N. Sane Trilogy

              Ex Seven Pee Ex Jay - Four Gee Bee Gee Bee - Too In Eye Eee Tee

              • IGuessThisIsForNSFW@yiffit.net
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                1 year ago

                At first I thought I was having a stroke, then I realized it was a key. If I may ask, why spell everything out instead of just posting a copy and paste able code? Only thing I could come up with was to prevent bots from scraping codes out of comments, but I think it would still be pretty easy to parse it into a regular game code.

                • Seathru@beehaw.org
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                  1 year ago

                  It’s probably not as bad here; But if you posted a game code on reddit without some kind of obfuscation, a bot would grab it in seconds. I was mostly just copying the person I was replying to.

            • Corroded@leminal.space
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              1 year ago

              Great game. Spent over 50 hours not even playing the campaign just exploring with a majority of the hazards turned off.

          • Corroded@leminal.space
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            1 year ago

            It sounds like the typical Reddit giveaways would be fine under their TOS but they would understandably not provide support for them.

    • Potatos_are_not_friends@lemmy.world
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      1 year ago

      They’d fall under Steam.

      G2A would technically fall under Steam too, except they have a history of buying stolen keys and reselling them (over and over again).

    • jayandp@sh.itjust.works
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      1 year ago

      They buy keys from the devs/publishers directly or legit wholesalers who are known to get the keys from the devs/publishers. Wholesalers themselves don’t popup on consumers’ radar since they only buy and sell in bulk.

      • xantoxis@lemmy.world
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        1 year ago

        Who do the wholesalers buy FROM, then? It seems clear that the dev, in this case, wants no part of this. Is the publisher enabling this crap?

        • OskarAxolotl@lemmy.world
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          1 year ago

          Yes, only the publisher/developer can generate keys. That’s where all key sites get their keys from. You cannot obtain them through the Steam store. And that’s also why games that simply do not sell keys to wholesalers don’t have this issue. Just look at Factorio. They don’t do sales, they don’t do bundles, and they don’t sell keys. You can get it on key sites but only as a gift and for the same price it’s being listed on for on Steam.

        • jayandp@sh.itjust.works
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          1 year ago

          Wholesalers get them from the devs and publishers, like I said. But they’re not the key sites.

          Key Resell Sites, like G2A, don’t often get them from wholesalers. They operate like eBay. The sellers buy them from whatever legitimate source they can use their stolen credit card info at, and then they slap their essentially free key on the Resell Site for pure profit. Some sellers on sites like G2A might be legitimate, buying keys from wholesalers, but too often they aren’t. With a site system like that it’s near impossible to police for stolen goods, as there is no way to verify a key’s origin. Sites like Swappa, which facilitate selling mobile devices, can use things like a phone’s IMEI to check if it’s marked stolen or not. But Valve, for example, provides no way to check a key without redeeming it, and hence there’s also no mechanism for anybody to report a stolen key short of telling the dev/publisher and having them revoke the key which has likely already been used by some unwitting consumer.

    • OskarAxolotl@lemmy.world
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      1 year ago

      That’s also where most other key sites get their keys from (mostly from bundles). It has been shown time and time again that keys being purchased with stolen credit cards is mostly a myth. Just look at the fact that Factorio, which never had a sale and never sold a single key in a bundle, is just as expensive on key sites as on Steam (Source. That wouldn’t be the case if criminals where purchasing licenses with stolen credit cards and then selling them for cheap as a form of money laundering.

      Where are criminals even supposed to purchase those keys? Only the developer (and publisher) themselves can generate keys. You can’t obtain them through Steam.

  • Jo Miran@lemmy.ml
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    1 year ago

    The old school pirate philosophy. Pirate the game. If you like the game, buy it. If you loved it, pay full price. The best games are being released by indie devs that could use the money.

  • doublepepperoni [none/use name]@hexbear.net
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    1 year ago

    The latter option does leave you with the game in your Steam account though, which is infinitely more convenient than downloading a repack made by some Russian somewhere in 15 parts from 5 different filesharing websites

    …I mean, I assume. It’s not like I’ve ever bought a game… or several games… from resellers side-eye-2

      • doublepepperoni [none/use name]@hexbear.net
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        1 year ago

        I don’t have a VPN, which is apparently a requirement to torrenting games, movies and TV shows in this day and age.

        I do still torrent things, but I try to stick to older/obscure stuff. Guess I’m averse to getting disapproving letters from the copyright police

    • Grebgreb [he/him]@hexbear.net
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      downloading a repack made by some Russian somewhere in 15 parts from 5 different filesharing websites

      Never had this problem with fitgirl but rinru users unfortunately end up using some awful rate limited site usually. It’s always a pleasant surprise when it’s a drive link tho

      The latter option does leave you with the game in your Steam account though

      This is why I use them. Someone hosted a zomboid server on here but it’s set to steam only, I don’t want to give any money to valve if possible and I’m definitely not buying the game a third time at full price so I just used a gift card and got it for ~$7.

      Honestly if I end up in a similar situation I’ll probably just do it again shrug-outta-hecks

    • harpuajim@lemmy.ml
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      1 year ago

      I almost always buy games from resellers as long as it’s the best price. I’d rather have something cataloged in my Steam/Epic/Origin/etc library than deal with having to deal with the installation manually.

      • doublepepperoni [none/use name]@hexbear.net
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        1 year ago

        I usually end up buying from resellers in cases where I’ve been waiting for one of the big Steam sales for a game, only to discover the price not discounted as much as I’d hoped.

        Or, in the last case where I used cdkeys.com, I waited until the last day of the Steam Summer Sale to get a game but found out that game’s discount had already ended, presumably due to timezone shenanigans or something. Went to check cdkeys and the game was still there with the discounted price so yeah, I ended up getting a grey market key.

        • abraxas@lemmy.ml
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          1 year ago

          Does cdkeys.com really count as grey-market? AFAIR, they directly purchase all their keys from legal sources. Unlike G2A and the like who shove fingers in ears and say “we’re just a key marketplace”.

    • AlexisFR@jlai.lu
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      1 year ago

      That’s quite true but still, in my case I only pirate if it’s the best way to experience (and keep long term) a given piece of content.

  • Kjatten@lemmy.world
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    1 year ago

    I’d only buy grey market keys for AAA games, like the slop Ubisoft serves up every year.

    • Da_Boom@iusearchlinux.fyi
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      I’d still pirate them, from both sides it’s more ethical

      For indies, it prevents the chance of causing a charge back situation

      For AAA companies, it prevents the chance of them profiting off of a potentially legitimate key.

      Either way, pirating is just better.

      • Eneryi@feddit.de
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        1 year ago

        How can the key still be sold after the chargeback? Is there no way for the devs to deactivate it?

        • Aux@lemmy.world
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          Because keys are randomly generated. To block them, you need some cloud infrastructure and force players to always be online. That’s expensive for indy developers and gamers hate online requirements for offline games.

          • Eneryi@feddit.de
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            1 year ago

            So if you know how the rng works and have a seed you could, in theory, generate keys that would work?

    • Resurge@lemmy.ml
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      Here’s a dev explaining it: https://lemmy.ml/comment/2618947

      Apparently they do chargebacks, which costs the gamedevs money.
      This is something that should have been in the opening post.
      It explains why using these sites actually causes harm.
      Instead of getting a game at a reduced rate without harming the dev much (just losing a sale) you’re actually harming the dev.

      This is something I didn’t know and now I’ll look more at discounted games on official platforms instead of these key sites.

      • ragepaw@lemmy.ca
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        1 year ago

        That’s why I stopped using those sites. The only reseller I buy from now is Humble Bundle, but most things I just buy direct from the Steam Store.

        • moody@lemmings.world
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          1 year ago

          Fanatical and greenmangaming are two other sites that only sell legit keys. I usually try to only buy games that are on sale, so I check Humble, Fanatical, GMG and GOG whenever something I want is not on sale on Steam.

    • Noughmad@programming.dev
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      1 year ago

      Yes.

      They steal a credit card, buy the game with it, and sell the game. Then the owner of the credit card (or the credit card issuer) discovers this and demands a refund from the game seller. Processing this refund requires extra work and additional money from the game seller.

      For a longer explanation, with successful results, you can read https://factorio.com/blog/post/fff-303 .

      • abraxas@lemmy.ml
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        1 year ago

        I sorta blame big media companies for this. They have been trying to kill used movie/game sales for decades, moving to these (should be illegal) licensing models, etc. In doing that, they have failed to allow an infrastructure to form that would keep used or third-party purchases “legit” so you end up with sites that have no choice but to live in the grey area, even cdkeys.com that (allegedly) sources their keys 100% first-party legitimately.

        Ultimately, credit card fraud will always be a risk. Someone installed a barcode copier on a local gas station machine a while back, and they bought 5 PS4s on it before the Bank got wise. It’s a little easier in other countries because there’s no physical shipping to deal with, but it’s not really creating the market. As a defrauded individual, you just can’t chargeback a playstation that was sold anonymously on ebay and already shipped.

  • dan@lemm.ee
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    1 year ago

    I do not understand why publishers don’t cancel the keys. Why do they allow that parasitic industry to exist? Surely they know which key corresponds to a chargeback?

    • ChronosWing@lemmy.zip
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      1 year ago

      I don’t think the majority of those keys are from stolen credit cards. A lot of them are just purchased in countries where the game is extremely cheap then resold for a profit.

      • Altima NEO@lemmy.zip
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        1 year ago

        Yeah the devs are still making their money. Just not the big first world money they want.

        • also_kai@lemmy.blahaj.zone
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          1 year ago

          It pushes the price of games up in countries where the median income is a small fraction of places like the US. So it either takes away the gaming experience or encourages piracy from people who would have loved to support the developers and enjoy the game that way.

          • dan@lemm.ee
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            1 year ago

            Fair enough. But devil’s advocate: presumably they’re still selling it there at a profit?

            • EpicBomber@lemmy.blahaj.zone
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              1 year ago

              When it comes to individual copies of games, there’s not really an “at profit” price. Either it sells enough copies to cover the development costs, or it doesn’t. Like let’s say an indie game cost $100k to develop, and after taxes and the storefront (i.e. Steam or the PlayStation store) the net revenue for the dev is 50% of the sell price.
              Using Pizza Tower’s regional pricing as an example, it’s $20 in the US Steam Store and ~$0.80 in the Argentina Steam Store. So with those numbers (i.e. $10 revenue for US sales and $0.40 revenue for Argentina sales), you’d need to sell 10k copies to become break even if all sales were in the US compared to 250k copies in Argentina.
              So if people all over the world are using the cheaper country’s price, it becomes a lot harder for the game to become profitable, and if that abuse of the system is widespread enough, the devs will either need to raise the price so that it’s no longer affordable for people in countries with lower incomes, or remove it entirely from that region. Most devs would rather people have a reasonable, legal way for people to play their games, and key resellers can make that harder

            • ඞmir@lemmy.ml
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              1 year ago

              Profit for game industry is relative to sales, because the cost per digital game is practically $0, it’s all paid upfront.

              You can sell a game for 1 cent and if all people on the planet buy it, it will probably still turn a profit.

        • harpuajim@lemmy.ml
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          1 year ago

          Nothing is ever bad as places like this make it out to be. Reddit had (probably still has) the same propensity for hysteria.

      • Da_Boom@iusearchlinux.fyi
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        The problem is not wether the majority of sellers aren’t selling keys like that. It’s the possibility that some sellers ARE. These reselling sites are massive, and even if it’s 10% that are using stolen credit cards - that can put a huge dent in the sellers wallet.

        It can even hurt the one who purchasing thinking it was legit if the seller decides to revoke the keys - which they can do at their discretion.

        Yet these sites take no responsibility, don’t really police or vett the users selling on their site beyond doing just enough to say they are in court, and even happen to offer a subscription model for “buyers protection”, essentially allowing them to profit the most off of these sites. I know G2A specifically has been caught making it super hard to cancel these subscriptions as well - it’s just super fucking shifty and slimy.

    • XTornado@lemmy.ml
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      Apart from the other stuff about cross country reselling, cancelling them can bring a bad image to your company although it’s not even your fault.to begin with.

      • dan@lemm.ee
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        1 year ago

        I mean there a number of big publishers who don’t seem to give two fucks about their image if there’s profit in it…

  • Da_Boom@iusearchlinux.fyi
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    What shits me off is the number of people who defend these key reselling sites.

    I’ve been utterly lambasted for likening kinguin with G2A in the past. Like really? Their arguments literally fall apart with a small amount of scrutiny, but thet chalk it up to “they say they aren’t like other resellers so they aren’t” FFS you literally cannot prove that and that’s my point. And that’s why you DO NOT TRUST THESE SITES.

    It’s really fucking common in YouTube comments specifically. Especially with youtubers who have been sponsored by these sites in the past.

    I have literally unsubbed from youtubers that have advertised these stinkers, the problem is when the likes of MrBeast starts advertising it, people start to think that it’s ok.

    • MYCOOLNEJM@sh.itjust.works
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      I have bought some games from resellers. I know they’re bad, but sometimes I just really want to play that game online and the price is outrageous (a.k.a. I don’t have the money at that time). Or in other cases I have bought an original game from steam, but the dlc’s I want are not worth the money they’re asking, which leads to me me using resellers again. For example I have bought cities skylines on steam, but most of it’s dlc are from g2a, because they’re selling the the game with 40% of it’s functionality and other important shit is in overpriced dlc’s

    • abraxas@lemmy.ml
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      I mean, cdkeys.com doesn’t allow third-party sellers and (supposedly) sources all their keys from verifiably legal sources, usually just region arbitrage. Considering they come into ownership of all the keys they sell, I’d think they lack all the “safe harbor” protections of the others.

      Thing is, cdkeys.com is about the same price as the others. Which suggests to me that the “stolen keys” rate from those others is lower than some companies would have you believe. Remember, legal or not, the big label stance on all this is an extension of their stance on buying used, which is that they would rather you pirate something than support even a legitimate third-party or cross-regional market.

  • Gsus4@feddit.nl
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    1 year ago

    Well, that makes me feel marginally better for never having bought keys in gray market sites like my friend who doesn’t pirate because he’s afraid of viruses, but then does that to get “amazing discounts”.

    • Fuckass [none/use name]@hexbear.net
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      I can’t blame him too much. Usually the more trustworthy people in the scene only release big games, or popular indie games. If you want to play really obscure games, it’ll be released by some random guy with a botnet

  • xantoxis@lemmy.world
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    Choice of “someone gets the game for free” or “someone gets rewarded for defrauding your customers”, that’s an easy one, yeah

    • Squizzy@lemmy.world
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      They buy with stolen credit cards, sell at a loss which is all profit to them. Cars are legit, but they didn’t pay for them. Markdown price is all profit

        • abraxas@lemmy.ml
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          It’s a grey area (again, as I removeded elsewhere, because game companies are also against used sales and cross-region sales).

          It can be stolen credit cards.

          It can also be:

          1. Games purchased during an unprecedented sale, then resold at a profit still well below current MSRP. Big game companies hate this.
          2. Games purchased in one country to be resold in another, non-region-locked country. (note, my removed includes region locking)
          3. Games purchased in bulk directly from the company or from an authorized reseller. Can relate to #2 as well.

          But because everyone involved is in a grey area, there’s not as much transparency from anyone exactly how many this is. G2A argued for years it was virtually zero, then admitted it’s a bit higher than that. Is it 10%, 50%, somewhere in between? We actually don’t know.