Sam@lemmy.ca to Piracy@lemmy.mlEnglish · 1 year agoPiracy > resellerslemmy.caimagemessage-square159fedilinkarrow-up11.08Karrow-down114
arrow-up11.06Karrow-down1imagePiracy > resellerslemmy.caSam@lemmy.ca to Piracy@lemmy.mlEnglish · 1 year agomessage-square159fedilink
minus-squareEneryi@feddit.delinkfedilinkEnglisharrow-up13·1 year agoHow can the key still be sold after the chargeback? Is there no way for the devs to deactivate it?
minus-squareAux@lemmy.worldlinkfedilinkEnglisharrow-up16arrow-down2·1 year agoBecause keys are randomly generated. To block them, you need some cloud infrastructure and force players to always be online. That’s expensive for indy developers and gamers hate online requirements for offline games.
minus-squareEneryi@feddit.delinkfedilinkEnglisharrow-up1·1 year agoSo if you know how the rng works and have a seed you could, in theory, generate keys that would work?
How can the key still be sold after the chargeback? Is there no way for the devs to deactivate it?
Because keys are randomly generated. To block them, you need some cloud infrastructure and force players to always be online. That’s expensive for indy developers and gamers hate online requirements for offline games.
So if you know how the rng works and have a seed you could, in theory, generate keys that would work?
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