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Joined 8 days ago
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Cake day: September 15th, 2024

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  • I’m glad you mentioned this! I completely agree… Which is kinda why I was asking about this in the first place. I was curious what others consider as objectively “difficult” for them, and I got my answer: my sense of “difficult” is very not different from that of most Lemmy users…

    fake difficulty

    IMO I felt a lot of the answers pointed to games that are extremely high on the “cheap” scale… I mean yes cheap games are difficult, but yeah it does feel a bit artificial on the difficulty scale.

    Which is also precisely why I didn’t think of most platformers as among the hardest games. Like for example the original IWBTG; is it difficult? Sure it is, but a large part of it comes from the game being cheap AF… Someone with good platforming skills can clear every section with a few tries. And the higher difficulties just reduce the number of checkpoints, not actually making the game fundamentally more difficult… I mean there are genuinely difficult platformers but there are objectively more difficult games out there

    so many kinds of difficulty

    I’m actually surprised almost no one mentioned any type of PvP games or games that are primarily reliant on competing against other humans… they go insanely hard, but like how much of Street Fighter’s difficulty is you being better than the other person vs just “know how the game works”?

    If you want a game that not many people could beat

    My favourite genre of games almost universally feature levels that probably fewer than 100 people across the world could beat (not counting customs), so… yeah.


  • Me infodumping about way too much of my thoughts on this topic, possibly bad takes, probably will influence your answer if you haven't typed in anything

    Okay thanks everyone so much! I… wasn’t sure what I was expecting to see in the replies, but I definitely had some other games in mind. I was thinking more along the lines of rhythm games (yes IIDX/SDVX I’m looking at you, no I still can’t consistently clear lvl17 on SDVX), since most rhythm game feature levels that are just downright humanly impossible… but I assume the JP-based rhythm games are way too niche for most people, and Guitar Hero/Just Dance aren’t too difficult in the grand scheme of things

    I guess it makes sense that for many people the most difficult game would be some bizarrely difficult game from the 80s/90s since… I thought the rationale for making a video game challenging is to make it more replayable & create the feel of having more “content”? Games back then literally don’t have the technical ability to create a 40+ hrs unique gameplay, so I guess until roguelikes/roguelites became popular it is a good strategy to just make the game really hard (which also coincides with arcades’ need to make more money from ppl failing more). Which I guess makes From Soft games quite interesting since they are challenging despite having no lack of gameplay elements in the games themselves

    And speaking of roguelikes/roguelites, I guess if people were to base the difficulty of a game on “how many people could win a run”, “how long does it take to git gud”, or “how consistently can a reasonably experienced player beat a run”, roguelikes/roguelites would top the charts on most difficulty rankings… which I find kind of funny

    I also have a personal hypothesis that for any action-based games, people find games with more “abstraction”, i.e. the control scheme is more unintuitive or far-removed from the player, difficult. For example, a 90s platformer would feature you pushing buttons on a controller, which then feeds into your screen character moving while being influenced by game physics, which is an absurdly high amount of abstraction… whereas a game like Fruit Ninja has close to zero abstractions (you literally just swipe the fruit) and would probably be considered quite easy by most. Obviously doesn’t apply to non-action based games but I think they are the minority among all video games

    But honestly, I know I’m asking for difficult games here, but I find even just the 1985 Super Mario Bros quite challenging (mostly because of the jank physics engine but more about that another time)… games from that era truly are something else. And this is speaking from someone who had 100%ed or otherwise fully cleared many popular roguelike/roguelites so…

    Anyway I think the short conclusion I had is I should play a few retro games that I haven’t had a chance to try yet. Oh and traditional bullet-hells. Just for shits and giggles… thanks!


  • I guess I forgot to take that into consideration… I’m not worried about Google banning my IP since I essentially don’t use any Google services at all and my home IP is hidden behind a wireguard tunnel, but yes that is a valid concern

    But I mean someone can just spin it up on their home network so… No way 192.168.0.1:3000 can get someone into trouble right





  • Don’t remember the exact date now but I believe I learned about Lemmy either slightly before or during the first wave of Twitter/Mastodon migration… I was trying to find Reddit alternatives, and quickly realized that the only option is a thing that is run by Tankies where the most popular posts only gathered fewer than 100 upvotes each

    … anyway the statement did not age well. I’ve been lurking on Lemmy for the past year but haven’t really registered an account so


  • The elites don’t want you to know but “[y]ou may be able to get Invidious working on residential IP addresses (like at home)”

    Following their guide gives a local Invidious client, don’t forget to 1) copy their production compose file instead of using the one on git and 2) change “hmac_key”… from my experience setting up cron (crontab -e) to restart the docker container once per day keeps the Invidious docker healthy