My fav is cat
My fav is cat
Yeah you are right, and thanks for offering to join you playing despite how toxic and mad I seem, and you are right that I should be more patient to wait for people a bit more.
But also I feel like with the selected team members ranking up would be much more easy, and a bit unfair, and I would like to improve in a “fair” way. Its just my stupid way of thinking, I like these kind of challenges, but lately I feel I have absolutely no control over my games
he Wraith King just pulls himself a little bit more together or we’d have a proper mid
Those are the exact players I’m mad at, and this is exactly why I say that there were no comeback potential in my games. It’s not only hard to execute, but requires teamplay and a complete change of mind of the already griefing players, which won’t happen
If someone wants to try out rushing Khanda on LC, they don’t have to go to unranked with this
Maybe I’m taking ranked too seriously, but ranked is supposed to be a “serious” environment, I highly doubt that trying out random stuff, that just popped out of a random players head is ok, then whats the point of unranked? Random strategies are known to be extremely volatile, and can easily ruin the game for their teammates (and possibly the opponents too). These players deliberately get weird stuff, or play extremely unusual heroes for their positions in ranked, and they are for sure doing something wrong. Its like going in a 3 lane highway with a go-kart, I’m pretty sure that this is disrespecting other players, most likely ruins their games, and is griefing
Even afk jungling is a poor play, but it can be valid, and running into the enemies alone and dying are also mostly just stubborn mis-plays. God knows I very often go in somewhere and die uselessly.
I don’t want to go into details, but I’m pretty sure that in that specific case afk jungling was the last valid play, and the run-into-enemies guy was not just at the wrong place, he literally just walked into enemy multiple times
Your problem is your mindset. You can’t make other people play better.
I’m pretty sure that it makes a toll on me. But if you are right, and most of the things that I experience is not griefing, then I have control over like 5% of my games? And the rest is a fortune game, where the point is to get the least amount of “griefers” in your team? Because if yes, then I’m sure am extremely unlucky, because it seems like I’m the only one taking ranked seriously, and the whole community (=players who play pubs) is not respecting players who want to take the game a bit more seriously
Its insanely hard to just bear the fact that others deliberately play bad, especially when you are loosing so badly, that there is no point to stay in game. And believe me there is absolutely no comeback potential in those games, because of the mindset of those players
is cheaters in lol this bad? are there more cheaters compared to for ex.: dota? and if yes, why? does the lol game implementation allow it?
After hours of trying out different plugins the closest I could find is the lualine & tabby combination:
About to test it during work, at first look it looks like it has everything I need, only shows current buffers in tab, and in correct order
local lualine_theme = require("highlight").lualine_theme
require("lualine").setup({
options = {
icons_enabled = true,
theme = lualine_theme,
component_separators = { left = "", right = "" },
section_separators = { left = "", right = "" },
disabled_filetypes = {
statusline = {},
winbar = {},
},
ignore_focus = {},
globalstatus = true,
refresh = {
statusline = 1000,
tabline = 1000,
winbar = 1000,
},
},
sections = {
lualine_a = { "branch" },
lualine_b = { empty_section },
lualine_c = {},
lualine_x = {},
lualine_y = { { "diagnostics", sections = { "error", "warn" } } },
lualine_z = { "location" },
},
inactive_sections = {},
tabline = {},
winbar = {},
inactive_winbar = {},
extensions = { "fugitive", "nvim-tree" },
})
local theme = {
fill = "TabLineFill",
-- Also you can do this: fill = { fg='#f2e9de', bg='#907aa9', style='italic' }
head = "TabLine",
current = "TabLineSel",
tab = "TabLine",
win = "TabLine",
tail = "TabLine",
}
vim.o.showtabline = 2
local tabby_theme = require("highlight").tabby_theme
require("tabby.tabline").set(function(line)
return {
line.tabs().foreach(function(tab)
local hl = tab.is_current() and tabby_theme.current or tabby_theme.tab
return {
line.sep("", hl, tabby_theme.fill),
tab.number(),
tab.name(),
line.sep("", hl, tabby_theme.fill),
hl = hl,
margin = " ",
}
end),
line.spacer(),
line.wins_in_tab(line.api.get_current_tab()).foreach(function(win)
local hl = win.is_current() and tabby_theme.current or tabby_theme.tab
return {
line.sep("", hl, tabby_theme.fill),
win.buf_name(),
line.sep("", hl, tabby_theme.fill),
hl = hl,
margin = " ",
}
end),
hl = tabby_theme.fill,
}
end)
git commit -m ‘initial commit’
git commit --amend
git commit --amend
git commit --amend
git commit --amend
…
git commit --amend
I tried to explain most of the things you asked in the second readme update, and also added some minor details in a third update:
PARTY
: If you played in a party it will print a P, otherwise empty” … “AWARD
: Stratz award for your ingame performance. T: top core/support, M: MVP, empty: none”Edit: thanks for the feedback and pointing out the not so obvious parts, this way its clearer for anyone in the future (I hope :D)
All right, fair enough, added a bit more explanation. I’m really bad at determining what others don’t know, so I’m terrible at writing documentation and readme-s. For me everything is obvious, but only because I wrote it, and I’m really bad at figuring out what isn’t obvious for others 😅
while true; do npm ci; done
what is all that stuff
large trees can be dangerous, but yeah could have at least planted some more around it
heh, youtube could do some fake accounts and spam them with help requests
also the second generation of plants are mostly way worse than the first (which produced the fruit that you buy)
last time (~ half year ago) they thaught me this they said chest compression is more than enough. there should be enough oxygen in the lungs and blood till professional help arrives, and as you said most of the time airway is blocked in these situations
also most people are extremely unconfortable to blow air through someones nose/mouth, so it incrreases the number of people that are willing to help
at least sa far as i know
do you know anyone who creates content like this but for pos 4/5?
i like BSJ-s style, frequency of contents and stream, and a lot more, and i know thaf most of the things he speaks about are relevant to everyone, but still feel like he speaks from his point of view, which is mostly pos 1-2-3
alias d=“cd ~/Downloads”
Also interesting that the game was so close. Maybe it depend more on things like picks and execution. Or its just the case for this game, sample size is really small :D
I wrote my own music player using qt