• 24 Posts
  • 182 Comments
Joined 1 year ago
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Cake day: June 22nd, 2023

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  • I think that, if this question is in good faith, this might be the right time for you to tell us what you think the process is for transitioning. What the steps are, how long you’re legally required to wait between steps, what paperwork and doctor’s visits are required for which step, which step is a “point of no return”, that kind of thing.

    We don’t know what level your knowledge is at and it’s hard to educate someone who is not brave enough to put themselves out there to be corrected.

    On the other hand if you don’t want to learn today and you just want to feel empowered in your hate, I think Twitter is great for that kind of thing






  • Tbh there’s lots of stuff in the Barbie movie that I would consider timeless, especially the feminist aspects of it. What parts of the movie do you think applies to the 2020s but doesn’t apply to, say, 1990 or 1960?

    EDIT: I may have interpreted this comment too pessimisticly-- this question is about the future, not the past. Maybe, hopefully, societal views on gender will change in the future enough that the Barbie movie will become outdated


  • I had a chance to play for a couple hours this morning, and I’m impressed so far! It’s a metroidvania game, but with a souls-like bonfire/estus flask/lose experience on death and try to recover it mechanic. Movement and combat feel fluid, and deflecting attacks feels great. The combat system seems simple right now, but I have barely unlocked any of the systems in the game and it’s a metroidvania so I know the complexity will only grow.

    The world is beautiful and has a complex history that I want to learn more about, although the dialog is a little bit jointed, probably due to localization issues. There are definitely some aspects of body horror to the game, with humans Apemen from the Big Blue Planet being used as livestock in a creepy, gory, ritualistic fashion in the first level. It’s definitely not a horror game, though-- the protagonist is powerful and can fight back against enemies without fear of running out of resources, although combat is definitely unforgiving.

    I can tentatively recommend it right now, although I haven’t played it enough to give it a full review yet. I haven’t played it on my steam deck yet, but I’ll give it a shot tonight and give my thoughts over on the steamdeck community
















  • Throughout the jam-packed season of this free-to-play game, contestants can experience new weapons for each class, the hacked new map SYS$HORIZON, the all-new 5v5 game mode Power Shift, a new skill-based League System, rewarded weekly career progression, private matches — for now in a feature-limited beta version — and the new Hacker Playstyle, which adds several ways for contestants to alter the arena to their favor. THE FINALS’ new Hacker Playstyle lets players step into the shoes of CNS, with a set of new gadgets and a new specialization that can be mixed and matched with players’ existing toolset. Remove walls, defy gravity, tunnel across the arena, and transform items — become the glitch in the system, the ultimate cyber tactician, and bring a new dimension to the game.

    The Dematerializer for Mediums: a specialization that temporarily erases physical surfaces, like walls, ceilings, or goo — allowing contestants to see, shoot, and pass through them. Create new passageways and close them back up again —turn every obstacle into an open door.

    The Anti-Gravity Cube for Heavys: a deployable cube that manipulates gravity in its immediate area, lifting contestants and objects upwards! Is it a traversal tool? Or a defensive gadget? It’s up to each contestant!

    The Gateway for Lights: a pair of limited-range deployable portals! When both are thrown and activated, contestants and objects can move between the two locations. Anyone can use a portal, but players can’t see or shoot through them! Perfect for a quick getaway, when things get hairy.

    The Data Reshaper for Mediums: a gadget that changes enemy fortifications (or any random objects for that matter) into something else entirely — like turning an enemy mine into a chair. Or an enemy turret into a table. Great for breaking through enemy defenses!

    All builds are getting new weapons, with the Lights getting the 93R burst-fire machine pistol, Medium getting the new FAMAS burst assault rifle, and Heavys able to wield the new KS-23 slug shotgun.

    With access to assets and source files, CNS has introduced its own Arena, SYS$HORIZON. This glitchy, neon-filled cityscape exists in the loading realm of the game show and features a mix of vertical and horizontal gameplay. Voxel bridges create pathways between buildings, and pieces of floating, glitched geometry allow contestants to parkour through the arena. Partially loaded and out-of-place, SYS$HORIZON is a sight to behold, especially at night.

    Moreover, THE FINALS Season 2 comes with Power Shift — an all-new, casual, 5v5 game mode where two teams compete to escort a platform through the arena. If interrupted by an enemy team, the platform grinds to a halt — or will switch direction entirely. Watch out, the platform will tear through anything in its path and can be rocked by physics. Players can switch their contestants between respawns, allowing them to balance their teams on the fly and hone their skills to perfection. In Season 2, contestants can compete in a revamped League System that improves the ranked play experience, with league rewards that up the stakes. A new Career Circuit system offers weekly rewards from Seasonal Sponsors, allowing contestants to move from Rookie to Master by completing contracts throughout the season.