• 12 Posts
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Joined 1 year ago
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Cake day: July 2nd, 2023

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  • All video codecs are lossy, meaning you will lose some quality. AV1 and H.265 are modern video codecs with the best quality to bitrate ratios, meaning you can get better quality for the same bitrate, or the same quality with a lower bitrate. The downside the these codecs is that they are very complex and computational expensive to do in software. You’ll want to make sure your GPU supports hardware encoding for the codecs you intend to record with. The reason most people will recommend AV1 over H.265 is that AV1 is royalty free. With H.265, companies have to pay a royalty to use H.265. Because of this, most companies (Netflix, YouTube, Facebook, Twitch, etc.) want to use AV1 going forward, meaning in the near future, it will probably be the dominant codec.










  • It’s been a while since I took statistics, but yes, I guess that is a binomial distribution. It does not influence the results in the way you are implying it does, though. The calculator does actually account for it (the Population Proportion input), and the sample size actually decreases the lower/higher your proportion is. My point was that a question like, “Do you watch anime weekly,” is not like a question like, “How many hours of anime do you watch in a week,” where you certainly couldn’t assume a normal distribution for the number of hours watched.




  • So many great changes I’m looking forward to using in the new update! Being able to flip oil refineries and chemical plants is a huge QoL upgrade for making compact, tileable designs. If I need to scale a refinery/chemical pipeline hotizontally, I can just copy it, flip it, and butt the inputs or outputs together.

    Setting assembler recipes with the circuit network seems more powerful (and complicated, seen by the number of combinators) than most players will ever use, but that’s why I love this game. I think it’s really funny how the devs went from, “Parametized blueprints might be too complicated for players,” to, “just build a finite state machine out of logic gates to control your assembly machines.” I’m really looking forward to seeing what other people are capable of doing with this. I’ll have to dust off my notes from my digital logic classes before I have a go at it.

    P.S. The devs totally missed the chance to make a Missy Elliott reference: “I put my thing down, flip it and reverse it.”





    • SLC -> Single-Level Cell, i.e. 1 bit per cell
    • MLC -> Multi-Level Cell, i.e. 2 bits per cell
    • TLC -> Triple-Level Cell, i.e. 3 bits per cell
    • QLC -> Quad-Level Cell, i.e. 4 bits per cell

    The more bits per cell you store, the more dense and therefore cheaper your flash chips can be for a give capacity. The downside is that it is slower and less reliable since you have to be able to write and read exponentially more voltage states per cell, e.g. 2 states for SLC, 4 states for MLC, 8 states for TLC, etc.




  • Scholars_Mate@lemmy.worldtoLinux@lemmy.mlSystemd timer unit
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    11 months ago

    the timer has no idea if it was triggered during last boot. It only has the context of “this” boot, so it will do it right after a reboot and set a timer to start the service again after a week of uptime.

    This is not correct. Persistent=true saves the last time the timer was run on disk. From the systemd.timer man page:

    Takes a boolean argument. If true, the time when the service unit was last triggered is stored on disk. When the timer is activated, the service unit is triggered immediately if it would have been triggered at least once during the time when the timer was inactive.

    OP needs to remove Requires=backup.service from the [Unit] section so it stops running it when it start the timer on boot.



  • Well, for one, it’s network attached storage. If it’s not present in the network for one reason or another, guess what, your OS doesn’t boot… or it errors during boot, depending on how the kernel was compiled and what switches your bootloader sends to the kernel during boot.

    Just use nofail in the fstab.

    Second, this is an easy way for malware to spread, especially if it’s set to run after user logon.

    If your fileshare is accessible to you, it is also accessible to malware running as your user. Mounting the share via a filemanager doesn’t change this.








  • USB 2 is 480 Mb/s, not 480 MB/s. 480 Mb/s is 60 MB/s, so the 500 MB/s from PCIe 2.0 x1 is quite a bit faster and is about the limit of what a SATA 3 interface could do. Also, sequential throughput isn’t nearly as important as most people think. Random IO, which NVMe drives excel at, will make a far more noticeable impact on real world performance.


  • Scholars_Mate@lemmy.worldtoFactorio@lemmy.mlFriday Facts #375 - Quality
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    1 year ago

    I was pretty skeptical when I first started reading through this, but I’m actually kind of looking forward to it now. People seem to be really turned off by the RNG, but with the recycler, you can essentially automate it away. I’m excited to play with recycling loop designs and separate production lines for high quality items/intermediates, and fast/efficient low quality production lines for science. I also think people are getting caught up in only thinking of the late game and waning to leap frog to tier 5 instead of thinking of the tiers as progression as you slowly build and iterate on your factory. I do agree that the naming for the tiers really doesn’t match Factorio though and something more industrial would fit better.


  • I’ve been using PhotoPrism for the past couple of days and have really liked it.

    I was considering Immich, but the rapid development cycle turned me off of it for now. I don’t want to have to deal with keeping up with patch notes and potential breaking changes. Immich also seems more focused on photo backups from your phone, which isn’t quite what I wanted. PhotoPrism just let me upload all my existing photos on the web ui.

    I’d say give both a try. Both provide a docker-compose file, so you should be able to bring them up fairly quick.


  • I’ll preface this by saying I am not familiar with Synology, but I am using Docker and BTRFS (which I am assuming is being used on your Synology NAS).

    Do you have SSH access or the ability to get a shell on the NAS? If you do, you can try running btrfs subvolume list . to see what subvolumes/snapshots are on your system. That will hopefully let you figure out where your data is. Once you narrow down where it is, you can try downloading it using an sftp client.

    As an aside, the reason Docker threw a fit whenever you tried to update an image is that Docker was probably automatically using the BTRFS driver, which creates a new subvolume/snapshot for every image/layer. When you remove images, it would just remove all the subvolumes/snapshots. When you copied your files over, you probably didn’t remake the subvolumes. That would have caused issues when trying to remove images, or create new images/containers.