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Cake day: June 1st, 2023

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  • Arkham Horror 3rd Edition. I was quite apprehensive since I hated 1st edition, but my friend is a huge Lovecraft Mythos fan so it hit the table. When I saw how different it was, I was much less nervous, and I had a good time. We played Focusing wrong for a bit before correcting. We ended up losing, but had a pretty good time. I’d play it again.

    Spirit Island: Nature Incarnate. Played with just two people after Arkham. We are more experienced than the other players so we tried the thematic map. Whew, boy can that thing screw you over. Our first game was over in about 3 turns because my spirit couldn’t grow to the board all the invaders were in. Attempt two, I replaced one of the growth powers and was able to respond to the early explores this time. My board had a couple explorers at the end of the game as my teammate scrambled to survive. I wish I could help more, but it was enough. I think thematic map is probably better with more spirits.






  • When the big brother dies in Brothers: A Tale of Two Sons. The game is short, but does a great job of getting you emotionally attached to these brothers. Even through the controls, you control both brothers at once with each getting half of your controller. When he dies, it also essentially kills half of your controller. I found myself trying to move the brothers together as I have for the rest of the game.







  • There’s the obvious Monster Hunter, of course. Other than that, Shadow of the Colossus, maybe Dragon Age for the tactical combat. If you just want to fight absurdly large bosses, God of War, Asura’s Wrath, and Jotun are great for that. Maybe Horizon: Zero Dawn, it’s very different but it does have you fight enemies larger than yourself and force you to consider your approach. The Witcher 2 & 3 are in a similar vein to Horizon (just ignore 1, this isn’t a suggestion).

    I only played a bit of DD, so take these with a pebble of salt.