Reminds me of the Wigglers from Super Mario Sunshine
Reminds me of the Wigglers from Super Mario Sunshine
Average gaijin employee
Two separate and very distinct oof moments in that book.
Foxhole. War 115.
Just wish I had a good team to play with.
Autism is better than every ism.
Their talons are wicked too. Got me as w Child and now I have scars across my cheeks.
Theyre extremely faint now, but if I was any older when it happened, they’d definitely affect how stunningly beautiful I am.
Ugh. I fly home in a week. Hope it’s not horrible by then.
More like, politically speaking, the bottle has been shaken. Others are far more likely to take action now.
My $460 power bill in texas agrees I hate it here but my entire support community is located here :(
Do you mean like an eye tracking system for headsets in wt? I’ve always just used vr if I wanted that capability.
Noita is a fantastic game.
The magic is that you have two major components. Wands and spells. After every level, you get an opportunity to tinker with the wands you’ve found by replacing spells you have on them with other wands to make something better.
It’s a roguelike, and has no real tutorial, but it’s definitely one of those niche games I’ve put serious time into.
Two party system is too vague and horrific. Will never vote for anyone in either party.
I might just be a drop in the pond, but I’ll vote independent for the rest of my life.
Oh I get it. Standalone, it’s great. It’s just not what I thought it was. I bought it for one reason, was surprised that it wasn’t what I thought I’d be receiving as a consumer, reflecting, I’d definitely say it’s a good game.
Battle passes/ dailies / loot boxes aren’t really my thing either. I do love roguelikes and the idea of “runs” and it being a sandbox to play in to experiment with builds.
Noita, for example, is probably one of my favorite games of all time. (Also a game I recommend everyone to play and give a good college try.)
Hot take for me: I thought going into Inscryption was going to be a pure deck builder game with a goal of beating the first guy. Then I really enjoyed the deck building in the 2d zone, and wanted so much more of that, but after beating the game, it has next to no replay ability. It turns very ARG centric and to get the whole story required going outside of the game into the “real world” (internet) to learn the rest of the story. It never stuck with me, or striked me right. It felt like I was being led on and thrown into something I didn’t really care about.
I know that they added an infinite mode, but I think that’s just in the first zone, not all of them. .
In any case, the game was just ok, since it’s not the Slay the Spire esque card builder I thought it’d be.
I wonder. If it’s anything like the custom options for “home games” in dos2, it might not be super great, but they’ve learned an extraordinary amount since then, so maybe? Hard to tell at this stage.
The game is without a doubt a classic game that will be played by generations to come.
To some extent they likely do. Nobody truly knows their “proprietary engine” other than dedicated modders and bethesda staff.
There’s definitely a level of negotiation that goes on between Microsoft and bethesda, which, outside of their massive titles Skyrim and Fallout, has successful games published (not developed) by Bethesda, like Doom, Deathloop, Dishonored, among others. If Microsoft makes demands, they could backstab the devs of whatever game they make, just like they did to new vegas.
So yeah, I doubt they’d let it happen again.
As if they’d let that happen.
The last time they let another studio develop something, it blew expectations out of the water and as a result made their game built on their home engine look like hot dog water.
New vegas is by far the beat fallout game, if for no other reason, it’s an actual role playing game, and not an action adventure game.
Such a good game. Especially if you get a multiplayer game of people with different logistical strengths.
Finding Nemo
Lion king
Tarzan
It’s not like I’m infinitely well read either. Never read Kafka, or 80% of must read authors.
Mmo brain rot
BLUF: Agreed. Games don’t need realism to be fun. They need fun to be fun.
Aside from obvious genres like simulators, horror, or other niche games, graphics don’t, and shouldn’t be, the main focus of a game.
It could just be plain fun. I’d prefer games with a bunch of sandbox niche mechanics than seeing a tree in 4k upscale. Like Noita or Terraria.
Or a deep story. The original Talos Principle was alright on its graphics at the time, but it prioritized the story and puzzles. It was a fundamental game that shaped many of the philosophies I hold still today.
Graphics can be important, but I’d also prefer stylized over realistic any day. That’s why some of the older games still hold up today, graphically.
Wind Waker, the old 3d mario games, Bioshock, Oblivion (terrain, not people lol)
All had really really solid art. And it still looks good. Because it didn’t try to push the limits on making the game look real.
Back when Modern Warfare 2 released on the 360, I saw little dust clouds, and thought that it was the greatest game for realism ever at the time. The graphics were so good. Going back? Dogwater.