- Sometimes
- Sometimes
- Both
“My source is that I MADE IT THE FUCK UP”
What’s so bad about the Rust compiler? I know it’s slow, but given all the analysis it’s doing, it makes sense. And, from my own experience, setting correct optimization levels for dependencies along with a good linker makes incremental builds plenty fast.
Hyper Light Drifter in my opinion is a perfect synergy of beautiful soundtrack, ambiance design, atmosphere and gorgeous pixel art. I wish I had enough artistic aptitude to pull something like that off.
I have for a bit, decided to stick to MD because of its accessibility to my non-tech collaborators, it is easier for them to install Obsidian, and MD is very well-known.
Aside from that, I am planning to use Pandoc to process my sources into other deliverables: web pages, PDFs etc. I am myself still learning this ecosystem, and markdown (in my experience) just enjoys more visibility.
Truth be told, I did not have any exposure to Org Mode prior to looking it up for knowledge management, so all of the above might be my “little duck” brain speaking.
Bevy, specifically because it is an ecosystem of libraries. I tried UE3/4, Unity and Godot, and I’ve always found the complexity of tooling and amounts of options available completely overwhelming. Not to mention, that most of these tools and options funnel the developer into very specific and opinionated ways of doing things.
By contrast, Bevy is just a Rust crate, and it is modular - I can connect only those plugins and functions I really need. If I am ever confused by some function, or a type, I just press “gd” and my nvim will show the definition of this function or type - it feels refreshingly simple and seamless in comparison with the enormity and complexity of Unreal or Unity. At any point in time I am staring at my code, I only see things that are relevant to the problem, and nothing else.
I can bring my own tooling (editors, analysis tools, asset pipelines etc.), projects are easy to build and automate, - it is pure bliss.
The absence of an editor allows me to hook up whatever I want: LDTK, Trenchbroom, even Unity could be used as a scene editor. There is virtually no vendor lock-in with dependencies either. Don’t like Rapier as your physics engine - easy-peasy, you can use Avian, or something else, or something custom, or nothing at all. Don’t like Bevy UI - no worries, there is Egui, multiple integrations with other UI frameworks, you can even use Typst layouts for your menus if you so desire.
Right now I am working on a literate game with a friend: our sources are markdown files with bits of code in them. Our automation compiles markdown to Rust sources and then builds the game, potentially along with the devlogs and some other auxiliary artifacts.
My non-technical partner contributes to the repo freely, treating it as an Obsidian vault, - in our team there is no distinction between technical writing and development, our game design document and source code are literally the same thing. This approach has removed loads of roadblocks and allows us to safely and controllably accumulate knowledge, before distilling it into a working game.
It wasn’t trivial to set up, but it wasn’t overly complicated either - good luck replicating this set up with Unity or Unreal though.
I have been toying with the idea of forking Servo to make a scriptable keyboard-driven browser, like Nyxt but with something else instead of Lisp.
Probably too huge of a project for one hooman though.
Uncharted, especially the final installment. On normal and higher difficulty dealing with the enemies becomes a bit of a chore: they force you to hide a lot, as well as waste entire clips of ammo on a single guy. On easy the game becomes forgiving enough food you too start pulling off cool stunts: swinging on ropes, shooting during a climb/jump, etc.
It’s just more fun on easy.
Thanks, but it wasn’t so bad. I have learned exactly two things from that conversation: 1 - one can brake a dick 2 - some injuries have fascinating stories attached to them
Overall, I wouldl rate this experience 8.5/10 - very enlightening and only mildly inappropriate.
Sausage was fine.
I grew up in a family of medical doctors, it came with its own set of similar challenges. Every problem discussion always revolved exclusively around solutions or practical harm reduction. I suspect God forbade the doctors from talking just for emotional support.
Every problem I ever had (completely normal ones included) was medicalized and pathologized, neatly classified and wrapped in a set of actionable instructions: “this is how you get better, this is how you allow it to get worse”.
I still remember coming home from school and sitting down at the dining table, eating my sausages with buckweed, while my dad, mom and older sister discuss methods and techniques to install a urethral catheter in a person with a broken phallus.
It wasn’t good or bad, it was just weird I guess. Hey, at least I am not scared of blood/trauma/desease, and in a some cases I believe it allowed me to stomach helping people in need, when other people would turn away out of disgust or disturbance.
Outer Wilds, if you haven’t played already. Obligatory warning to avoid spoilers like your life depends on it, go in completely blind if possible.
No idea honestly, I have no experience with Fedora and this toolkit seems to be designed for Steam Deck. At this point I’d try looking for an answer in the toolkits source files - it’s all essentially a bunch of bash scripts moving files around between Proton prefixes, AFAIK
I got my GOG Oblivion running with a mod pack by installing and running Vortex. I ended up using this utility: https://github.com/pikdum/steam-deck/
It allows you to install Vortex in your game Proton prefix (you have to run it at least once for said prefix to exist). Then, after installing mods through Vortex, you use the ‘post-deploy’ script to synchronize some files, and your game is ready.
If you are having trouble, there is also a guide from steam community: https://steamcommunity.com/sharedfiles/filedetails/?id=2941631681
The guide is for Skyrim, in my case it worked fine with Oblivion - I have to believe it should with NV as well.
Good luck!
My first encounter with Linux was in 2007, I installed Kubuntu Gutsy Gibbon on my dad’s computer out of curiosity - I was intrigued by a notion of free OS you can deeply customize.
I have spent countless hours fiddling with the system, mostly ricing (Compiz Fusion totally blew my mind) and checking out FOSS games.
Decades later I switched to Linux full-time. After 12 years of daily driving OS X and working as a developer, I wanted a customizable and lean OS that is easy to maintain and control. Chose Arch, then Nix, havent looked back ever since.
In a game, movie, work of literature or theater, your feeling of awe and immersion is maintained by something called the “magic circle”. It is an area of experience that is separated from normal reality by the proverbial 4th wall.
Everything inside the magic circle is filled with artistic purpose, it works (in good works) to drive meaning and communicate themes and ideas of the art work.
Whenever this magic circle is broken, you suspension of disbelief becomes overtaken by cynicism, and the immersion is gone.
Mundane life is full of this cynicism, because we are not conditioned (anymore) to find mundane reality purposeful, outside of really outstanding and dire situations. We take reality with it’s amazing graphics and narrative for granted, not noticing the magic.
As a fan of HR and MD, I have the original purchased on GOG, but I’ve never played it. Are there any quality of life mods I should know before I drive in?
There is an entire book called “A dictionary of obscure sorrows” by John Koenig, it’s all from there
Long time i3 user, recently switched to Hyprland+Wayland. I just don’t like mice, don’t enjoy using them, and I find the snappiness and responsiveness of keyboard-centric workflows very fun and enjoyable.
I am a software developer, and I am very impatient when it comes to my tools: I like my feedback cycles and interactions to be as tight as possible. This limited study from 2015 showed that developers, on average, spend ~26% of their productive time on stuff that is not related to either code editing or comprehension, including 14% spent on UI interactions. Tiling window manager allows me to streamline most of these interactions through hotkey bindings and shell automation, >!so I prefer spending literal months polishing my dotfiles instead!<