• slimerancher@lemmy.worldM
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      5 months ago

      The first paragraph remineds me of motto of EDC community “two is one, one is none”; and while you can’t have a backup for each individual employees, having some redundancy is just more efficient in the long run.

      • Empricorn@feddit.nl
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        5 months ago

        If you focus on quality at all, that’s just straight-up not efficient.

        • HubertManne@moist.catsweat.com
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          5 months ago

          In some cases but in others the efficient method also makes the highest quality product. Like spinning pizza doh over pushing it out with your hand. Often times you here about german or japan efficiency but its really about high quality done efficiently. The US tends to be way more efficient but at a loss of quality. When we do quality though it tends to also be efficient. We just definately prioritize efficiency over quality and generally economic effiency.

  • AmosBurton_ThatGuy@lemmy.ca
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    5 months ago

    I don’t even like Fromsoft games outside of Armoured Core 6 and I think these guys are legends. More companies could learn a thing or two from Fromsoft and Wube(creators of Factorio, finding a bug is literally a meme in the community because Wube is so good about fixing every tiny, obscure bug) The 2 best companies in gaming right now IMO.

    • corus_kt@lemmy.world
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      5 months ago

      If there’s one company that doesn’t do this, with leadership criticizing layoff culture, it’s FromSoft. You can give some benefit of the doubt for this company as they have been here forever.

      Admittedly their team is quite small and they do go through multiple crunch times + super stressful Japanese work culture though. The tradeoff being their employees find work ‘meaningful’ as their games are genre leaders.