That’s strange, I’ve run it fine on some very underpowered hardware. Are you adding a specific monitoring integration with it, or just out of the box settings?
Hello World!
That’s strange, I’ve run it fine on some very underpowered hardware. Are you adding a specific monitoring integration with it, or just out of the box settings?
I actually tried something like this, the laptop BIOS didn’t have any settings to tweak for A/C power changes. However, it does wake from sleep after plugging in. The issue is, it immediately goes back to sleep (within seconds). Tried quite a few things to try to stop that behavior (e.g. running Power Toys Awake) but had no luck.
So that’s when I switched to ESP Keyboard.
Oh yeah I should have specified this is to wake from sleep, not a complete shutdown. So not a complete replacement for WoL.
I was a little surprised as well, but I think it’s because the keyboard / mouse I use (and the ESP32) all use Bluetooth LE specifically.
I looked at USB solutions first actually, but then decided to try ESP Home solution since I was already familiar with the system.
I definitely thought about trying something physical like that too, but mostly as a fallback plan!
As others stated, you can run and access the interface locally (or setup your own reverse proxy) for free. Their Cloud dashboard is also free for up to 5 nodes. They recently added a flat-rate “Homelab” plan as well, if you want to remove the limit. It’s all quite usable for $0 otherwise though!
I’m a huge fan of Netdata, very configurable and monitors just about anything you could want. Great interface and alerts too - https://www.netdata.cloud/
I picked up a 4070 and have been really happy with the low power draw (and therefore heat) after undervolting it.
Not the OP, but commenting on the Atoms. They are good for testing, but not sure I’d want to use them for a full setup.
For one, speakers are pretty rough in them 😂 That’s kinda to be expected though, it’s intended as a cheap dev device.
However, the bigger thing for me is to wait and see what hardware HA will support when they implement on-device wake-word processing. I’d definitely prefer no continuous audio streaming over the network, until after I have said the wake word.
I picked up an Atom for testing as well. I do get a delay, but definitely not 28 seconds… Maybe more like 4-5?
It’s totally dependent on the speed of the hardware you are running HA on though. Since the microphone is just streaming sound to the server, which then processes it. I’m running on fairly beefy server.
Just for a test, you could also try toggling off the wake word in the Atom Device settings in HA. Then you can send a command by pushing the physical button. Could at least narrow the delay down to wake word processing vs normal speech processing that way?
Agreed, I think the first game I saw this in was Tunic. It was a great addition!
Right? When I was a kid I would specifically enjoy the “challenge” of trying to beat something over and over. Nowadays though… I just like playing a game for the experience. I still like feeling “progression”, so things go from difficult to easy as my character advances. But having to repeat something multiple times? Eh… just not my jam anymore.
That’s actually what I tend to do, but would be nice (for laziness) to have two different settings. Or for cases where games don’t allow adjustment after starting.
Funny you bring up Kena, because that is actually probably a prime example for me too. Loved the rest of the game, but the boss fights were a bit too difficult imo!
I played a ton of StarCraft back in the day! I was never too serious about joining a clan (just dabbled), but I now remember some of the things you mentioned with the chat rooms, and clan “tags”. I might be imagining it, but wasn’t there also some way to set colors on letters in names too (holding down alt and pressing numbers or something…) That might have honestly been my first experience with “bots” for things adjacent to games.
Good memories, thanks very much for sharing!
Wow, that’s a crazy coincidence! That “patron” system sounds pretty interesting too, seems like a good way to incentivize veterans to help new players. Interesting that I haven’t really heard of any more recent games having that (as far as I know).
That sounds amazing, it is good to hear there are still some groups that have kept in contact, even after all that time!
That’s awesome when you can organize an in-game group like that to achieve something you couldn’t do alone. Sounds like fun times for sure! :)
It was a server-side block, from Cloudflare (security rule specifically). I’m very familiar with it, having used the same service over a decade. They are able to tweak the overall security level, or specific WAF rules for the endpoint in Cloudflare. They also have analytics that will show them exactly how many cancellation requests would be blocked. The fact that they totally ignored these details in my ticket, is concerning.
Maybe, but it would also be very easy to blame on misconfiguration / mistake. Honestly, it wouldn’t surprise me if the behavior itself isn’t purposeful, but ignoring / not fixing it is. I’ve definitely seen such behavior at other companies, where they drag their feet on fixing a bug that is bad for the user, but helping them.
Weird! For reference one VM I run on only has 1 GB of memory, and Netdata uses 100-200 MB. Could be something going on with UnRAID though. Definitely some sort of bug I’d think, since normally resource usage should be very low across the board.