• 2 Posts
  • 85 Comments
Joined 1 year ago
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Cake day: June 10th, 2023

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  • Again, you’re missing my point. It doesn’t matter if not all content is provided by large corporations, those large corporations employ the most people, and dictate in a lot of ways, the rules of the employment market. It’s due to their habits and practices that wages are artificially low and expenses are inflated for record profits.

    Until corporate greed is managed properly, consumers will always struggle to have enough expendable income to pay content creators, and therefore will always be searching for free content.



  • Surely you can reverse that and point out corporations whining and moaning about people expecting free content when they’re barely paying their employees enough to afford to pay their bills.

    The problem starts with corporate greed, hoarding revenue by keeping employee’s salaries to the minimum acceptable, providing as little functionality as possible to reduce overheads, double dipping by selling a product/subscription and then selling their customer’s data, and then complaining they aren’t getting more money for what little they are doing.

    Then inevitably a little guy like Kbin comes along and suffers because the internet is filled with soulless, ultra-capitalist corpo scumbags.








  • I’ve been thinking about an ARPG based around World of Warcraft’s mythic dungeons.

    Scalable, multi-player, enhanceable instances where completion of more difficult versions of the instance rewards in better gear and crafting options.

    The idea is that the content is created for a 5-man party (1 tank, 1 healer, 3 dps) but you can try solo it, or bring up to 20 people to massively increase the difficulty and the rewards. Instances would follow WoW dungeon’s formula of trash mobs (which drop crafting materials and have rare drop chances for certain gear) pathing you towards a succession of bosses with very different, complex mechanics with stages, signaled abilities, and skill requirements.

    This would include a character levelling system to unlock new class abilities and mechanisms, a party finder system, certain dungeons locked behind character level and the completion of other dungeons at a certain difficulty level. Perhaps you could extend it to add in “world bosses”, massive 200-man bosses with a chance at particularly unique loot, but of course that would require a certain level of infrastructure and a game population making it justifiable.



  • To provide a different perspective to everyone else, I would say that it’s not the right time if you want everything to “just work”.

    I tried out Ubuntu 22.04 just a couple of months ago, and only one game of the several I tried “just worked”. Everything else either didn’t work at all, or required hours of searching and troubleshooting and problem solving, with mixed success. And I’m not a technophobe, I’m a software developer with experience in system support.

    People keep saying there’s lots of guides out there for most things, and that’s true. But that doesn’t necessarily mean the guide will work for you. I tried multiple “guides” to get my games working and most of them didn’t help. Either they were too old, or there was a step that I couldn’t complete, or I completed the guide and there was an error that isn’t mentioned in the guide. Or any number of other problems.

    Regardless of what people say, it may not be as simple as “switch to Proton and install Lutris”. In the end I just got frustrated with having to work so hard to get my own computer to do the things I wanted it to do, and so I reverted back to Windows and had all my software working as expected within a couple of hours.