- cross-posted to:
- games@sh.itjust.works
- gaming@kbin.social
- cross-posted to:
- games@sh.itjust.works
- gaming@kbin.social
The official Steam page for Deep Silver and Starbreeze’s PAYDAY 3 game has been updated to show the use of this ever-controversial third-party DRM.
Denuvo has become a very strong indicator to me that not the game devs are calling the shots during development, but the Excel-sheet-business-suit-monkeys are.
Only some business-fool would look at a proposal to buy that piece of performance-guzzling crap and go “Hey, then everyone who’d be a pirate otherwise will buy my product and spend money in muh cash shop, that’s totally worth the investment”, ignoring the immense drawbacks for paying costumers.
especially in a frickin’ coop-shooter where piracy will never be as big of a deal because people want to play together with others on your frickin’ servers anyway…
Yeah, I don’t get it – the game is essentially online-only (not sure if you can play with bot teammates like the previous titles, but that wasn’t too enjoyable anyway). Why pay for Denuvo as well unless you’re out of touch?
If past Payday games are anything to go by, you can play offline with just bots.
You wouldn’t want to, given the choice, and it’s not the point of the game, but you can.
Well, you can play “offline with bots”, but, unless something has changed since last I checked, it’ll be always online, which means that even if you want to play offline you need a constant connection to their servers anyway.
Almost feels like they’re going out of their way to see how many features that harm users they can add and still be able to sell well…
Last I checked, Payday 2 has had actual offline play since launch. It is Payday 3 that won’t have a proper offline mode.
Unless this got silently changed somewhere?
I was talking about Payday 3, probably should’ve made that more obvious. PDTH and PD2 both work completely offline as far as I’m aware.
Ahh I see, apologies for the confusion. Yeah I totally don’t get the regression in that regard