• whataboutshutup@discuss.online
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    1 year ago

    Planning. They had set a goal, a deadline, a budget, assigned teams. To get some predictable result.

    If a buggy mess isn’t their goal, they fucked up something else on their multiple releases. Like not meating deadlines and leaving little time to test and fix things. Or not having clear communication between departments. Or scrapping things they can’t implement in a hurry to launch at least some build (to fix it later?).

    Their games are impressive and individual parts of them are cool. But why are they so janky as a whole? And do they just accept it?

    Besides the old corpse of an engine and it’s CS, they have challenges like creating a big open-world with NPCs to qualify as a Beth-game, to update visuals and physics every time, to stay relevant with new trends in industry. But they still decide they would make it – and then launch F76 as it is.

    It’s not toxic to say their production cycle is fucked and they sell betas. No shame in buying and enjoying them too. Why to defend them on repeated failure to deliver a working product tho?