• Opisek@lemmy.world
    link
    fedilink
    English
    arrow-up
    49
    arrow-down
    2
    ·
    14 hours ago

    Narrative-driven games made Valve into Valve. But ok, you do you.

      • Womble@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        3 hours ago

        A small number of mobile games sell better make obscene money, the vast majority make a pittance or lose money. But corporate types cant stop salivating at the thought of being the ones to own the next candy crush, so they’d rather take a shot at that than produce something with merit that will likely make a reasonable return.

      • filcuk@lemmy.zip
        link
        fedilink
        English
        arrow-up
        1
        ·
        5 hours ago

        Yeah it’s depressing, I’m amazed we’re getting anything good at all by this point

      • mosiacmango@lemm.ee
        link
        fedilink
        English
        arrow-up
        1
        arrow-down
        2
        ·
        6 hours ago

        2d isometric vs 3d first person. One format clearly lets stories breathe better, but that doesn’t mean half life isn’t story driven.

        • Kecessa@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          1
          ·
          22 minutes ago

          Never said it isn’t, I said story isn’t the thing that made it and Valve popular.

          I’m old enough to remember when it released, story wasn’t the focus.