A small number of mobile games sell better make obscene money, the vast majority make a pittance or lose money. But corporate types cant stop salivating at the thought of being the ones to own the next candy crush, so they’d rather take a shot at that than produce something with merit that will likely make a reasonable return.
Narrative-driven games made Valve into Valve. But ok, you do you.
A better way to put it is story driven games sell. Mobile and MTX games sell better.
A small number of mobile games sell better make obscene money, the vast majority make a pittance or lose money. But corporate types cant stop salivating at the thought of being the ones to own the next candy crush, so they’d rather take a shot at that than produce something with merit that will likely make a reasonable return.
Mobile and MTX games
sell bettermake more moneyYeah it’s depressing, I’m amazed we’re getting anything good at all by this point
Half life is far from Planescape Torment…
2d isometric vs 3d first person. One format clearly lets stories breathe better, but that doesn’t mean half life isn’t story driven.
Never said it isn’t, I said story isn’t the thing that made it and Valve popular.
I’m old enough to remember when it released, story wasn’t the focus.
Halflife was 25 years ago, but ok you do you.
You didn’t have to hurt all of us olds that bad.
LOL when Halflife came out I worked at World Opponent Network - which Valve acquired a few years later, long after I was gone.