along_the_road@beehaw.org to Technology@beehaw.org · 2 days agoIntel finally notches a GPU win, confirms Arc B580 is selling out after stellar reviewswww.theverge.comexternal-linkmessage-square23fedilinkarrow-up1129arrow-down10cross-posted to: games@sh.itjust.works
arrow-up1129arrow-down1external-linkIntel finally notches a GPU win, confirms Arc B580 is selling out after stellar reviewswww.theverge.comalong_the_road@beehaw.org to Technology@beehaw.org · 2 days agomessage-square23fedilinkcross-posted to: games@sh.itjust.works
minus-squaresecret300@lemmy.sdf.orglinkfedilinkarrow-up1·10 hours agoAh another thing I should mention is shadows in Skyrim look horrible. So far it’s the only game with this issue tho
minus-squareVodulas [they/them]@beehaw.orglinkfedilinkarrow-up2·6 hours agoThey have a harder time with older games in general. DX11 (I think) is still new for Intel
minus-squaresecret300@lemmy.sdf.orglinkfedilinkarrow-up1·4 hours agoThat would make sense if I ran windows. It’s all translated to vulkan tho and appears fine on my AMD and Nvidia card. It’s definitely some driver bug. I’m still hopeful it’ll get fixed. I saw in a GitHub thread that the vulkan driver isn’t complete yet
minus-squareIrritableOcelot@beehaw.orglinkfedilinkarrow-up1·4 hours agoI mean they do have a point: the framework that the game is targeting is DX11, so if it looks bad it is (broadly) because of an issue in translating DX11 instructions to Vulkan…
Ah another thing I should mention is shadows in Skyrim look horrible. So far it’s the only game with this issue tho
They have a harder time with older games in general. DX11 (I think) is still new for Intel
That would make sense if I ran windows. It’s all translated to vulkan tho and appears fine on my AMD and Nvidia card. It’s definitely some driver bug.
I’m still hopeful it’ll get fixed. I saw in a GitHub thread that the vulkan driver isn’t complete yet
I mean they do have a point: the framework that the game is targeting is DX11, so if it looks bad it is (broadly) because of an issue in translating DX11 instructions to Vulkan…