Literally dummy easy. Hire the mod developers. Work WITH them not commanding them. Have better graphics than starfield. Hire a decent writer for the main quest.
They need to get over the loading problem with the engine. I’m not smart enough to know if that can be overcome or not, but it isn’t really acceptable to load screen so often, and I say that as someone who really enjoys Starfield
yeah completely agree. It’s honestly embarrassing on Bethesda’s part
Same, but to my knowledge it’s not possible. The engine is too outdated, and Godot wouldn’t feel the same.
Really? Just make the exact same game as Skyrim with better graphics and a new plot, while making it less likely to have bugs and glitches and maybe fix the largest complaints about Skyrim.
commence marketing team weeping for weeks on end
Just make the exact same game… with better graphics and a new plot
It works for Capcom and Nintendo just fine. Nintendo even skips making a new plot.
Really? After the absolute clownshow that was Starfield, my expectations for TES6 are extremely low.
I had low expectations before, but Starfield killed them completely. Starfield actually helped me get over worrying about TES6, because I just lost interest.
Eh, I lost interest about an hour after their initial announcement video 6 years ago. It was obvious that there was no game then, and that it would be a long time before there was anything resembling a game.
So maybe I’ll be interested when they actually launch info about it, but until then, I just assume it doesn’t exist.
My expectations for a TES game are low by default. They just provide the world, the modders provide the game.
Maybe they shouldn’t use marketers. From what I see, marketers are the reason for unreal hype. Look at cyberpunk, marketers told poeple that it was going to be basically a real life simulator and then people were upset that it was only a really fun RPG. (Aside from the launch issues this was also a big thing at launch).
All modern games hype is directly because of marketers.
Here’s a novel thing. Just show us what the game is like. No stupid marketing lingo, no flashy graphics, just what the game is like. Give us the opening mission. There, pay me a marketing fee. No stupid high expectations, no lying about features that don’t actually exist, just telling the consumer honestly what they’re buying.
pay me a marketing fee
Average pay is like 50-60k [per year] for a[n average of a] 40 hour week [job], less if you’re like social media coordinator or something. It’s not like it’s crazy money.
And why hate on people that are usually artists, writers, creatives etc spending half their life using their talents in a bland corporate way to make money to pay the bills so they can spend 10% of their life actually creating art?
Plus, everyone’s job is easy when you reduce it to simplistic terms
I can be a back end developer: just organize the data and show it on my screen. Don’t show me a login page, don’t ask for my preferences, don’t give me help articles, just organize the data
I can be a firefighter: just put out the fire, don’t ride around in a big truck, don’t slide down a pole just put out the fire.
50-60k for a week‽.
That’s almost pretty much double the average monthly salary here.
a year to work a full time job I meant.
edit: I looked it up, average - 50th percentile - is actually $79k per annum. Still not crazy money for a full time job.
Lol, I also messed up the currency conversion. Of course we don’t earn around 30k USD a month. That would be insane. We earn on average around 30-35k SEK a month which is much less.
Remember the time when we had demoes that we could test before commiting to a buy? We should come back to that. Arguably Steam’s return policy could be used as a demo although it only gives access to the beginning of the game and the plethora of cinematics and tutorials, and does not focus on a core part of the gameplay.
Steam’s recent update to carve out a category for demo’s is kinda what you are asking for. At least it is in the right direction, if devs follow it.
Look at cyberpunk, marketers told poeple that it was going to be basically a real life simulator and then people were upset that it was only a really fun RPG
We can’t put all the blame on marketers. It is still to this day a wonky, janky, buggy and substandard RPG. There was no level of softening that would make Cyberpunk palatable enough to be entirely free of negative sentiment.
The adoring fan and characters like claptrap are proof that I would never make it as lead designer for game sequels. I would never include a character like those and think to myself “This needs to be more than an annoying minor side character, I need to bring them closer to begin to the identity of the games.”
It’s been a long time since 11-11-11.
They haven’t been working on it since then, if they did, they’ve already scrapped it and fired the old devs.
They’re developing games for modern audiences now, they’ll be adding a bard class, there’ll be a traveling circus prominently featuring throughout the story and with a tent near most major cities. And you’ll finally be able to play as a bearded midget lady. That’s what dwemer are now, they decided. A matriarchal bearded civilization whose ancient traditions led to modern circuses. And you have to help the Queen save the world from the Nazi Elves and alt-right Nords.
Why does none of this sound like it’d make a game bad, unless you’re hoping your fantasy RPG will own the libs?
Because it sounds like they’d be ditching everything previous fans love about the universe and lore to hit a bunch of buzzwords. There is insane shit from older games that I’m sure will never see the light of day (unless a modder gets inspired) because Bethesda wants to sanitize and mass-marketize the world.
Will Elsweyr explore at all the fact there are effectively different species of Khajiit tied to under what combination of the phases of the dual moons the baby is born? Or will Bethesda just throw some big, gruff, talking tigers and some small, funny, talking house cats around and call it a day after putting in exactly one (1) version of each of those that inverts that mold?
Will the Mane be like this: https://en.m.uesp.net/wiki/Lore:Mane ? Or will he just be a Khajiit in LaCroix-level flavorings of Middle-Eastern adjacent clothing?
You are why they do these things to games.
Tear out the guts, replace them with industry standard parts and the most recent fad.
None of those things individually have any impact on the game. And none of them are likely to ever make it into a game by a company like Bethesda. The fact that you’re nitpicking these kinds of things, with no real basis, really makes you wonder the actual reasoning behind your post.
Rewriting things like dwemer would have no impact.
Right.
Fuck you.
Holy shit dude go the fuck outside.
That’s where modern sequels are best experienced. At a distance, not dealing with them.
It’s too late for me to care. I grew up with TES. I played daggerfall when I was 15 on my pentium. Then every few years a new amazing game came out. Then after sky rim it stopped. I’m in my 40s now and don’t have the time. This game should have come out in 2016 at the latest.
I mean… Skyrim is ok, I wouldn’t say it’s amazing…one of the weakest installments of TES. And then they beat every last cent out of it.
This game should have come out in 2016 at the latest.
Absolutely. I’m surprised they didn’t try to release a version for calculators…
I was hoping after the graphical upgrade with Morrowind that they’d bring back interesting mechanics from Daggerfall, but they went the complete opposite direction for the money.
I think at this point I am more excited for, and have higher expectations of, Skywind.
Honestly if they had just put a little more thought into the loot progression and made a couple systems more interesting it would have been a much better game.
The randomized empty open world planets wasn’t great but they also did that in Daggerfall so I don’t think it was totally unprecedented and still had some value if there was a better incentive to explore (in my opinion better and more interesting loot would have kept me exploring).
What pissed me off the most was the fact that when you built the armillary it literally showed up on the OUTSIDE of your spaceship and you couldn’t build it indoors in your settlements. What the fuck? You literally killed people for some of those artifacts. Why would you keep them outside for fucks sake?
The randomized empty open world planets wasn’t great but they also did that in Daggerfall so I don’t think it was totally unprecedented
Well, in case of daggerfall you could actually move through the land to the next city/town without a single loading screen. And in theory you could move from one end of the land to the other end (but the game would likely crash due to procedural generation or memory issues before)
i think a rogue would stab you in the back killing you instantly before the game would crash
True but Daggerfall was definitely made with fast travel in mind as the main way to get around.
yep it was… which makes it more impressive to implement it this way
I don’t blame the MD tbh, if I had to try and make Starfield worth buying I’d fucking quit
Fire Emil and you’ll be on a good start to un-fucking yourselves, Bethesda
TES6 isn’t out yet? neat. wouldn’t know, cuz fuck Bethesda
I fell off the Bethesda train around Oblivion. They peaked with Morrowind and it has been downhill since.
I expect nothing and I know that they will still dissapoont me. Marketing isn’t weeping because they don’t know how to sell the expectation, they weep because they don’t know how they can convince anyone to even look at that game.
Same. Pretty sure I own every Bethesda rpg right up through Fallout 4 and Skyrim. I just couldn’t be bothered with Fallout 76 bullshit, and the handful of my friends that played Starfield said it was just sad.
I don’t much care what they release next. It won’t hold a candle to BG3.
The real Bethesda fans will know the game is going to be wonky as hell when it comes out. Mods and fan fixes/tweaks are the real bread and butter. Bethesda just creates the world. The fans make it awesome.
Every single one of Bethesda’s fan favorite games are great games without mods.
Mods are little more than the whipped cream on top of what needs to be an already enticing sundae. Starfield was a perfect example of the fact that mods won’t save a game on their own, and that the days of the level of modability old Bethesda games had are now gone.
Are you kidding me? There’s been continents with professional voice acting and 40+ hours of gameplay added to Skyrim. More than once. Not to mention all the patches and tweaks and balancing and UI adjustments.
Skyrim would have fallen off the top 100 games on steam a literal decade ago without mods and fan made stuff. Instead it’s still ranked like 50th.
You realize they still sell many, many copies on all the platforms that aren’t PC and don’t have meaningful mod availability?
Skyrim isn’t selling a bunch of copies on Switch for $30 on sale because of PC mods it can’t use.
how can people so easily forget how big of a phenomenon skyrim was, pretty sure 90% of the playerbase never even tried mods
hell i still play it vanilla to this day
You can’t judge much of anything based on switch owners and third party availability of games.
Except it has the same outcome on every other platform it’s on, for the exact same reasons.
Yeah and you get to that point when fans rally around a beloved game renewed by mods over literally decades. If your game is dogshit from the start, that just doesn’t happen. It literally happened with Starfield as some of the most well known Bethesda game modders abandoned the game entirely.
A game should not have to rely on mods to be decent. Base Skyrim is still not a bad game.
Base Starfield is molten shit.
Base skyrim isn’t a bad game, but it’s a game that no one would have talked about 2 years after it was released. Instead it’s been 13 years and it’s still ranking around 50th most played game this month.
if base starfield is molten shit, does that make red dead redemption 2 just “okay”
I know at least Gopher (and probably several others on YouTube or elsewhere) literally spelled out the equation for success for TESVI, or at least the beginnings of it.
I mean maybe if you hadn’t been milking Skyrim for 13 fucking years, expectations wouldn’t be so unreasonably high, would they?
I sincerely doubt that.