Or just let the developer decide what they think fits their game best? Not every product is for every person, and that’s fine really. Trying to broaden appeal is good, but you don’t want to spread resources so thin that you end up with a mess.
Easy mode is in overwhelming most of cases just a few numbers change.
I would say making game harder is much more difficult and resource consuming, but most of it is, like many other comment noted, just cranking up those same numbers up.
Or just let the developer decide what they think fits their game best? Not every product is for every person, and that’s fine really. Trying to broaden appeal is good, but you don’t want to spread resources so thin that you end up with a mess.
Easy mode is in overwhelming most of cases just a few numbers change.
I would say making game harder is much more difficult and resource consuming, but most of it is, like many other comment noted, just cranking up those same numbers up.