Is anyone seriously surprised? What Unity did was tantamount to business suicide, but these things move slowly. Expect to see more and more out of Godot in the coming months, as projects that were nascent when Unity tried their greedy power play will finally start to get teased.
True, but nevertheless I find it refreshing when a business does what it says it intends to do.
Having tinkered with Godot and Unity, I can honestly say I like Godot better.
Their documentation is miles ahead of Unity’s and actually makes an effort to explain how things work. It’s not perfect, but a lot of the frustrations I had with Unity came from it being a total black box which just isn’t an issue with Godot.
The editor also doesn’t take forever and a day to install or start up.
The major benefit of Unity is really the asset market.
Unity is kinda fucked once it’s gone, and for good riddance.
ten years from now, Unity may just be some asset-mart on the web. Honestly tho the asset makers will flow to wherever the userbase is, eventually.
Games take 3 to 5 years to develop and switching engines during development is a very poor decision. In two years you will see how many companies have moved on.
Only coming release I’ll be buying on day one.
I’ve never played the original. I have so many free/cheap games through epic/humble/prime etc I can’t ever decide what to start. So I don’t start anything. But I’m considering it as well.
I don’t even like card games, but Slay the Spire is great. Easy to learn, quick to play… and then all of sudden it’s the only thing you’ve played all week.
Just install it and try it a couple times.
Definitely recommend the original. Excellent IMO.
Score and they’re switching to Godot!
Bravo, well played!
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Slay the Spire is fantastic. It’s one of those games where thanks to luck, I’m either building the most crazy OP build or im barely surviving by cheesing everything.
Now, if independent game studios actually stopped using closed source engines altogether…