Having tinkered with Godot and Unity, I can honestly say I like Godot better.
Their documentation is miles ahead of Unity’s and actually makes an effort to explain how things work. It’s not perfect, but a lot of the frustrations I had with Unity came from it being a total black box which just isn’t an issue with Godot.
The editor also doesn’t take forever and a day to install or start up.
Having tinkered with Godot and Unity, I can honestly say I like Godot better.
Their documentation is miles ahead of Unity’s and actually makes an effort to explain how things work. It’s not perfect, but a lot of the frustrations I had with Unity came from it being a total black box which just isn’t an issue with Godot.
The editor also doesn’t take forever and a day to install or start up.
The major benefit of Unity is really the asset market.
Unity is kinda fucked once it’s gone, and for good riddance.
ten years from now, Unity may just be some asset-mart on the web. Honestly tho the asset makers will flow to wherever the userbase is, eventually.