alessandro@lemmy.ca to PC Gaming@lemmy.ca · 8 months agoAMD FSR 3 loses out to DLSS once again, this time in The Last of Uswww.pcgamesn.comexternal-linkmessage-square9fedilinkarrow-up111arrow-down19
arrow-up12arrow-down1external-linkAMD FSR 3 loses out to DLSS once again, this time in The Last of Uswww.pcgamesn.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 8 months agomessage-square9fedilink
minus-squareFenrisulfir@lemmy.calinkfedilinkarrow-up1·8 months agoDynamic Foveated Rendering. It renders where you’re looking, using eye-tracking, at native resolution and everything else at lower resolution. It gives a decent performance bump.
minus-squareaccideath@lemmy.worldlinkfedilinkarrow-up1·8 months agoAh. I knew about foveated rendering but I‘ve never heared that abbreviation
Dynamic Foveated Rendering. It renders where you’re looking, using eye-tracking, at native resolution and everything else at lower resolution. It gives a decent performance bump.
Ah. I knew about foveated rendering but I‘ve never heared that abbreviation