Do you think they’re gearing up for a release? Do you think they’re gearing up for another 2 years+ of game development and delays? I personally think it’s kind of weird that they’re able to stay silent for so long. Surely they must be working on something.

  • Cypher@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    They’re in development hell, constantly chasing new ways to solve problems they created for themselves instead of using tried and proven solutions.

    • MrAegis@lemmy.ml
      link
      fedilink
      English
      arrow-up
      0
      ·
      1 year ago

      To add on to this, they are doing everything the hard way to try to build out a more complete system. This adds a ton of tech debt as the more complicated things get, the harder it is to keep everything working when drastic changes are introduced. It has the benefit of paying attention to all the fine details, but at a cost to how long it takes to develop the game.

      Luckily a single player game is much simpler to handle than a multiplayer game, which is why we’ll see more features in Squadron 42 than in Star Citizen. And this is also why we don’t have to worry about how major backend changes (like PES) can affect the game.

      To explain this a little better, it’s very helpful to watch a video like this: https://youtu.be/L3Fhed3MtVw where they explain a lot of these tricks that game developers employ.

      So just looking at the first example from that video, hands are one of the things that a lot of game devs will use camera angles and such to trick you. In this case they make you think that items are changing hands from one character to the next, but they hide these occurrences from actually appearing on your screen.

      That whole video is worth a watch, I’m sure that with Squadron 42 CIG will still take advantage of some tricks like the “loading screen/scenes” as shown there.

      Another example (that the video doesn’t go into) is how damage works. In a lot of games, the asset for something like a vehicle getting damaged can get quickly swapped out for a generically damaged one. Think of car doors being pounded in the same exact way no matter what hit you from the side. Or another example is a breaking dinner plate: Instead of implementing a damage system, you can just remove the dinner plate and quickly replace it with a bunch of generically broken shards of a dinner plate.

      In Star Citizen (and SQ42), the visual damage is amazing in a way that each individual shot against a vehicle will appear and even cause holes to appear which you can actually see through rather than a simple sticker that’s overlayed on top of the vehicle, or a generically damaged wing.

      • guyman@lemmy.worldOP
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 year ago

        The hand example you gave is a major reason why I’m even interested in Star Citizen. I’m glad they’re making the best game, not just the easiest one. I’m tired of this trend where audiences lower their standards so developers have an easier life and businesses make more money.

  • delnac@lemmy.one
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    1 year ago

    I have opinions on where things are at but the gist is that building what they are, a systemic game with ridiculous scope compared to the typical 3rd-person climby-open-world-rpg-shooter, is always going to be a tall order. Doing that while building the underlying tech, studios, processes and tools from scratch with an ever-inflating business and Star Citizen at the same time… Now that’s a doozy.

    Being silent is the result of them sharing more during earlier times, and the resulting backlash from when things would change or when they themselves set the wrong expectations in terms of timelines. People took date estimates without the associated caveat that follows every game development milestone, and so they just clammed up as a result.

    Of course they are working on it. Last Citizen Con had them demonstrating a lot that shows it has matured hugely. I suggest you watch that, and the progress tracker if you want a good idea for where their efforts are being sent.

    Edit : typos.

    • mixagin@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      Great take!

      Honestly the last Citizen Con breathed a lot of confidence back into SQ42 for me. I’ve been excited about the PU and Squadron for a long time now, but seeing the space-station demo (with the grabby hands, and Zero-G push-pull) really got me STOKED!

      I’m holding out hope that the 2 Day CitCon this year indicates that they have plenty to show us about SQ42 and the progress they’ve made :)

      …or they just decided to give Tony Z his own day to wildly build our hype in Quanta :D

      • delnac@lemmy.one
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        1 year ago

        …or they just decided to give Tony Z his own day to wildly build our hype in Quanta :D

        I’d watch that :p.

  • Rumblestiltskin@lemmy.ca
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    They can’t release the game while there is still major new functionality added to the PU like flight model changes, mining changes and trackor beam spaceship weapon equipping.

    • brianorca@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      1 year ago

      Of those, only the flight model seems relevant to S42. We’re not going to be mining in a military campaign, and I suspect tractor beams won’t be a thing either.

      • Rumblestiltskin@lemmy.ca
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        I’m pretty sure we will see some tractor beam play in S42 and I wouldn’t be surprised if there is some mining missions.