It was a genuine question, because I’m honestly not keyed in to the marketing buzz, and I’m generally disinterested in big publisher marketing. Also, “Daggerfall in space” wasn’t a dig; I absolutely love No Man’s Sky, but that game to me, in terms of ethos and mechanics, is Space Daggerfall in all the best ways.
I should also stipulate, I’d say “creativity” to me means exceptional aesthetic qualities, writing, or mechanical novelty. There are many very good and fun games that I wouldn’t call “bursting with creativity”. I love Skyrim, it’s an incredibly entertaining, beautiful, and compelling game; but it was a step back for the series in terms of innovating the genre the way Daggerfall and Morrowind did.
But yeah, to be perfectly honest, with small developers who treat their workers well like Motion Twin, Supergiant, or Hello Games, I can’t really get invested in any Bethesda games beyond being kind of curious.
It was a genuine question, because I’m honestly not keyed in to the marketing buzz, and I’m generally disinterested in big publisher marketing. Also, “Daggerfall in space” wasn’t a dig; I absolutely love No Man’s Sky, but that game to me, in terms of ethos and mechanics, is Space Daggerfall in all the best ways.
I should also stipulate, I’d say “creativity” to me means exceptional aesthetic qualities, writing, or mechanical novelty. There are many very good and fun games that I wouldn’t call “bursting with creativity”. I love Skyrim, it’s an incredibly entertaining, beautiful, and compelling game; but it was a step back for the series in terms of innovating the genre the way Daggerfall and Morrowind did.
But yeah, to be perfectly honest, with small developers who treat their workers well like Motion Twin, Supergiant, or Hello Games, I can’t really get invested in any Bethesda games beyond being kind of curious.