• krashmo@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    8 months ago

    What do you mean about the controls? I have no complaints in that realm but maybe I’m overlooking something.

    • all-knight-party@kbin.run
      link
      fedilink
      arrow-up
      1
      ·
      8 months ago

      It’s possible people could interpret the way that the reticle follows the actual barrel position of the gun as “muggy” because it can be quite unwieldy if you’re not being careful about it, but it’s a very deliberate choice and makes the chaos more chaotic and really accentuates how controlled you need to be even when shit gets wild

      • Neato@ttrpg.network
        link
        fedilink
        English
        arrow-up
        1
        ·
        8 months ago

        I didn’t realize it was happening until I used machine gun where it’s slow. I actually like it but if you didn’t realize I could see it being confusing.

        Also the key binds aren’t super. There’s a lot of overlap and weird finger positioning for some stuff. The stratagems especially. I’m running, holding L1 and using my right hand to dial in the d pad like I’m hacking the matrix. It’s kinda fun and stressful but I could see complaints about it.

    • honey_im_meat_grinding@lemmy.blahaj.zone
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      8 months ago

      Personally there are a few UX issues with the controls. Like getting stuck after diving into prone (I believe it’s because you have to press run after you land to get back up, there’s no action queueing), climbing over stuff you didn’t want to climb over because of auto-climb, and a few other similar things. Both of the above have resulted in me and friends dying during intense moments, and because it’s caused by the game not listening to what you want to do, it doesn’t feel good to die that way.