Fantastic titles made by people in their bedrooms.

  • Okami@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    ·
    edit-2
    8 months ago

    Dust is great, but it’s deeply flawed.

    The art is phenomenal, but the writing is cringeworthy. I loved it as a teenager but I have a hard time taking it seriously now. I wish I never replayed it so I could have kept my nostalgia.

    The combat mechanics are fun and feel amazing when played as intended, but they’re massively unbalanced. IIRC with two exceptions (enemies that require a parry to enter a vulnerable state) every single fight can be won flawlessly by spamming Dust Storm even on the highest difficulty.

    It’s a remarkable game, all the more so since it was only one dev. I 100%'ed it, and it sits in a place of honor in my collection, but it’s not one I’ll ever return to.

    • Blackmist@feddit.uk
      link
      fedilink
      English
      arrow-up
      3
      ·
      edit-2
      8 months ago

      From memory I do remember things getting ludicrously easy if you levelled Fidget right up. And I don’t recall the writing at all. Likely just nonsense to move the plot along while opening up new areas.

      But as a one man effort, it’s incredible. Especially the art style, which normally falls into the pixel art or just plain ugly when it comes to the 1-2 man indie games.

      • Okami@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        8 months ago

        Agreed. The art looks straight out of an anime, and Dust’s combat animations are really smooth and satisfying. I think the cutscenes looked really good, too, but it’s been long enough that I don’t remember.

        • Blackmist@feddit.uk
          link
          fedilink
          English
          arrow-up
          3
          ·
          8 months ago

          I had a quick look on YouTube and they’re not bad at all. It’s hardly Baldur’s Gate 3, but it doesn’t look out of place next to most of the AA Ubisoft 2D games that had dozens of people working on them.