this is so me btw, I wish i could draw soo bad

  • Laticauda@lemmy.ca
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    8 months ago

    You’ll never get the talent if you never draw, so even if you think it’ll be shit draw it anyway. Ignore skill level and stop treating it as a barrier instead of a challenge. That’s how I improved, when I stopped caring about whether I thought I could pull off a picture. Now I just attempt to draw it and if I fail to achieve the effect I want I try again and see what I can do differently the next time. Caring too much about whether I was skilled enough or whether the outcome would be good every time held me back because I became too reluctant and scared to start any projects.

      • UNWILLING_PARTICIPANT@sh.itjust.works
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        8 months ago

        Great!

        There’s also something so satisfying about looking at a finished picture that you made by yourself. Like I’ll be thinking the whole time how I really screwed this one up and it turned out nothing like what I wanted, but I’ll keep scratching away until it’s “done.” And it feels… Really really good.

        And then a week later I’ll open my notepad and see what I drew and be like “whoa this is pretty cool actually!” There’s usually at least one part about a drawing I like (like a bit if shading that looks cool, even by accident), that I can take with me as something to focus on attempting.

        Just keep doing that and eventually people will just say about you “oh man so-and-so is a really good drawer you should see their stuff” and you know you’re still learning, always learning, but still you’ll believe them. You’ve become a good drawer. An artist.

      • barsoap@lemm.ee
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        8 months ago

        Also don’t be afraid of being very specific about your medium. I did get into drawing somewhat but once I realised just how much work acquiring certain skills would’ve been, in particular around shading, I tossed all of that and focussed on sculpting where I don’t have to do work a GPU can do for me. I can bloody program the GPU to do projection and physically-accurate shading, could do that for a good decade back then, I’m not going to do it in my head.

        So start up blender and give it a whirl. Only thing you need is a PC that’s not entirely ancient (though a beefy one is certainly nice) and a graphics tablet. (Don’t sculpt with a mouse. I mean you can give it a spin to get a conceptual impression but the results will never be good due to lack of control and your index finger is going to die – if you don’t want to buy a tablet right now try hard- and subsurface modelling).

        Youtube is your friend, start here if you never used blender (and enable right-click select, last video, to instantly be a pro) because blender on first startup indeed looks like this, then do the obligatory owl and by that time youtube should know what you’re doing and recommend stuff.

      • AnarchistArtificer@slrpnk.net
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        8 months ago

        A thing to bear in mind is that you will never feel satisfied with your art, not even when you’re skilled enough to be able to capture the ideas in your head right now. That’s because as you execute your current ideas, you will cultivate newer and greater ideas that require you to keep pushing yourself.

        It hurts sometimes, but it’s ultimately positive. It’s important to keep perspective of progress

        • Laticauda@lemmy.ca
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          8 months ago

          I mean YMMV. When I put in an effort to refuse the urge to think or say negative things about my art and tried to come up with general ideas rather than a specific image I had in my mind that the real project would never be able to replicate, I found I became a lot more satisfied with my own work because I was no longer comparing the results to an impossible to achieve version of it that I had in my head nor was I constantly hyperfocusing on the flaws. I instead just targeted aspects I wanted to improve at the most.

    • Shalakushka@kbin.social
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      8 months ago

      Everyone who is really amazing at art started out pretty sucky, people just don’t see the starting work of the amazing artists they see online. I totally agree with your points and this applies to writing, working out, anything needing sustained effort for improvement.

      Work on it, OP! You will be surprised at how quickly you improve after doing something consistently for a year.

  • insomniac_lemon@kbin.social
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    8 months ago

    Me
    lacking with the:
    idea, knowledge, practice,
    workflow, plan, proper working tools,
    purpose, resources, ability to stick to something long-term,
    or energy and morale to even get started on anything of note (this list may be incomplete):

    “the winds of change are gonna really knock something into line, I feel it. Yep, any week now.
    Just gotta scan the horizons. Or is it more like a pot of water? Hmm… Maybe there’s something I missed.”

      • insomniac_lemon@kbin.social
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        8 months ago

        My comment was more about combining art+animation and probably programming+solo gamedev. An example of my desired aesthetic, I made THE EYE probably about a year ago but the key feature used is not in a stable release yet and for technical reasons might not perform the best if used like that to create entire scenes (plus as hinted, other stuff not where desired). Thinking about a similar lowpoly (vertex colors/mostly textureless) aesthetic in 3D but don’t really want to learn/use Blender.

        I’ve done mediocre pixel art in the past and 3 different attempts at drawing practice with years inbetween each attempt (a few pieces with digital shading, then a few rough digital sketches and drawing practice*, then drawing practice* on paper. *=Lines, ovals, triangles, scribbles etc and maybe some doodles). I always run into some small toe stub, though I think with paper I just got bored with drawing ovals after the 4th time and didn’t really see the point. Thought about trying mixed-media watercolors and never got the stuff, plus no real space or ideas again.

        If I found the right raster aesthetic, drawing skills might make sense to do frame animations in Krita. But if I used something more vector-y the skills might not overlap as much particularly for more minimalist stuff (though it would with hand-drawn/shaded frame animation in something like Wick Editor).

        • UNWILLING_PARTICIPANT@sh.itjust.works
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          8 months ago

          I like this animation. How the lines move and wiggle give it a hand drawn feel. Congratulations on finishing something at least!

          All I’ve got is a notepad stuffed with ideas, a broken Godot game that is poorly designed from the start, and some dialogue trees that barely connect, let alone make sense.

  • KeenFlame@feddit.nu
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    8 months ago

    You can use a local stable diffusion workflow and paint bad then repaint and reroll any image. Takes some effort but not drawing skills thankfully

    • euphoric.cat@lemmy.blahaj.zoneOP
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      8 months ago

      no thanks, I like it to be entirely mine. stable diffusion/adobe firely is reserved for concept art in gamedev, now that is a good use case

  • 50_centavos@lemmy.world
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    8 months ago

    You’re saying it like it’s an inaccessible skill. Time + practice = unlock new ability. edit: sp

  • Gabu@lemmy.world
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    8 months ago

    There’s no such thing as talent. Good artists make good art because they practice well and often.

    • euphoric.cat@lemmy.blahaj.zoneOP
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      8 months ago

      im no stranger to ai art, but what i need, it cant provide, and even if it did, doesnt feel authentic or capture that feeling im looking for

      • onion@feddit.de
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        8 months ago

        You are aware ai can be used as part of a process, you don’t need an ai that can do everything in one go

        • moosetwin@lemmy.dbzer0.com
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          8 months ago

          yeah but they said they don’t have the skill to make art; an artist is not just a color they use or a brush they paint with, an artist also requires knowledge of what to use and where to use it

          edit: used a semicolon in an art tangent, call me pretentious

      • theneverfox@pawb.social
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        8 months ago

        There’s a difference between generated images and an AI artist. If you learn the tools and put in the leg-work, you can learn to get exactly the output you want

        It’s not easy, but if you have a clear image and use all the tools available you can get there. It goes way beyond the initial prompt - it’s very iterative, processing and reprocessing parts of an image until you get what you want

  • isthingoneventhis@lemmy.world
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    8 months ago

    me as an artist: has cool idea for drawing

    my brain: cool well we’re doing everything else more important rn, but good job participating!

    I weep.

  • Inucune@lemmy.world
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    8 months ago

    This is where AI art generation comes in. Still takes some work to generate the parts you want, and assemble them.

  • DumbAceDragon@sh.itjust.works
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    8 months ago

    I used to feel this. I always felt like I’m just not cut out for art. Then I made friends with some artists, picked up some techniques from watching them draw, and now I’m fairly confident in my work. I’m not amazing at it, but I’ve learned to ignore those feelings of insecurity and now I have a lot of fun with shitty little doodles.

    Just remember, there’s no such thing as a bad art style.

  • Pleb@feddit.de
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    8 months ago

    I don’t have the talent to paint my plastic soldiers well either.
    I still do it.

    So: JUST DO IT!!!11

  • doctorcrimson@lemmy.today
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    8 months ago

    There is no talent and there is no effort. There is only skill. It took me years to obtain all the techniques I use to make what resembles industry standards. Lots of “young artists” just keep repeating the same flat, unshaded, rough pieces without ever trying to learn new things and it honestly kind of irks me that they don’t even try to improve themselves.

    • mac@infosec.pub
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      8 months ago

      I am this, it’s not that I don’t try to improve, I just never know the correct things to learn and feel like I’m getting nowhere. In other topics I learn much quicker, I worry I’m just not meant to draw.

  • Work your drawing, talent is fake. Facility from baby and social differences exists though. But work it it, this is never too late for real. Can be hard, but again, work it ^^"

    Time is the true variable. Put time in your works. Except capitalists ones, that’s just for payday then ^^"