I would be curious about your favorite coop games. I often find them a big lacking, often being a bit unbalanced. An example is Battle for Hogwarts, where one game can be a walk in the park and another absolutely impossible and rarely is there a balanced match.
Spirit Island is really good as you can adjust the difficulty and it’s always different Stars of Akarios if you want a Gloomhaven Light Experience with some 7th Continent sprinkled in.
Seconding Spirit Island. It’s quite possibly one of my favorite board games of all time (and a huge favorite in my regular play-group)!
Even in the base game, the amount of diversity in play styles between the spirits is incredible. It’s absolutely a game that I could keep playing indefinitely and continue to discover new things.
Spirit Island is one of our favorite games of all time as well. It is for sure the most played game when it’s just my partner and me. I agree it feels endlessly replayable with all of the variety.
We have also been playing through a homebrewed legacy system for Spirit Island that I found on reddit. Definitely imperfect but still super fun!
Second this. It’s our most frequently played coop. So much variability and things to tweak
I see a few of my favorites have been mentioned already (Aeon’s End, Spirit Island, The Crew, Pandemic Legacy) but here’s a few more:
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Gloomhaven: There’s a reason this game was at the Boardgamegeek #1 spot for years. Absolutely an epic game, with so much strategy and variety involved. For those who are intimidated by the complexity, size or price of the game, there is also Gloomhaven: Jaws of the Lion, which is essentially a light version of the game. An excellent starting point, and not any less fun than it’s big sibling.
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Oathsworn: Into the Deepwood: Another big campaign game with very interesting mechanics. The game is quite hard and punishing, but you have lots of difficulty levels you can play on. The story is set in a land overrun by the Deepwood, a forest filled with huge monsters. You play a band of mercenaries who defend people from those monsters.
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Sprawlopolis: A game consisting of 18 cards, that contain city blocks and roads, and each player places a card down to add to the city. Each card has a different scoring system on its back, and you draw a few for each game, so every game feels entirely different. Quick to play, and fits in your pocket so you can bring it anywhere.
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I’m a big fan of the Forbidden series (in before the Forbidden Stars joke).
Forbidden Island is really accessible and a blast to play when you use alternate map layouts, they add a nice twist and lots of replayability to the game.
Forbidden Desert is a step up in difficulty and also a real blast to play.
Forbidden Sky is a but finicky but still fun to play.
Forbidden Jungle has not been released yet, but I’m sure I’ll have to get it to complete the collection!
Coop games where you fight a system often feel unsatisfying to me. However, I think coop games are an excellent way to bring new gamers on board. My favorite coop games:
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Menara: a coop dexterity game. Game is always tense and I find the difficult adjustments to be nicely balanced. This is a very underrated game, in my opinion
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The Crew: in Portugal we used to be big on trick taking games. Every family owns a deck of cards! The crew retains the feel of the classic trick taking games and slap a very nice cooperative gameplay. Really clever, really fun. If you really like trick taking games this is a no brainer. Still haven’t tried the second one, can’t wait to try it.
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Aeon’s End: I like to play this one as a 2 player game, don’t like it with more players. I really enjoy deck building games, this one nails it. I love how you don’t shuffle your deck, really improves the strategy and reduces RNG.
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Hanabi, for sure. Avoids quarterbacking through hidden info, lots of levels of difficulty, and genuinely beautiful (E: in the deluxe edition, at least)
I’m loving Eldritch Horror, but it also can swing both ways due to chance. If you get the base game, I highly suggest getting the “Forbidden Lore” expansion as well, since it makes the base game more complete.
My absolute favorite is Betrayal at the House on the Hill.
It’s just designed so well. The pre-haunt phase allows new players to learn the basic rules of the game by playing. Like, we were playing this, and a somewhat seasoned member of the boardgame crew was late and she missed the base rules. We just shoved her a character, she was confused how no one explained her stuff, but after 1-2 turns of other people, she understood 90% of the base rules without explanation. That’s really impressive from a design standpoint.
And then, the game flips into the post-haunt phase, and some antagonist scenario happens. This is when things go nuts. One game, one player turned into Doctor Frankenstein, and Frankensteins Monster was placed on the board. And we as the normal players had to scramble to kill it. In another game, I turned into a giant snake god to kill everyone - but a bad cellar layout saved the players.
In other cases, there is a hidden, randomly chosen antagonist and things go nuts. People steal items from each other, because of good ideas and things go nuts.
I love this game. It starts out as a really approachable coop-game if you know action-point-based games. You bumble around in a haunted mansion, Bob usually almost dies because of bad luck (and we make fun of him), and then the haunt hits and it becomes everyone against Bob, except Bob is a horrible monster now.
No matter if you win or lose, you will have a funny story to tell how Bob is a jerk, or we were heroic.
wow, interesting concept, so it starts out as a coop game but later is a 1vsAll kinda deal?
Maybe. There is 120 different engame scenarios depending on the board state.
Most of them have the haunt-triggering player turn into an obvious monster - Frankensteins Monster, a Hydra, a Mummy. Then it’s a fight.
Other scenarios mean that whomever has all the artifact pieces (scattered across the board) wins. So now it’s a free for all and it turns into a very messy brawl.
Even other scenarios mean that one secretly chosen player wins, if they have a specific set of items. This one is especially gnarly, because this is the one that causes the words “Alright. I fire the shotgun at Jane as my first action.” and everyone is like “Oh my god! wat!”
that sounds like a lot of fun! Is the game with a lot of reading about things that happen?
IMO, no.
Assuming one bloke knows the rules, the game flows fairly smoothly. In the pre-haunt phase, you:
- Generally move through an unknown door to a new room
- Draw a room card on the right floor, repeat as necessary
- Draw an event card based on your room card and execute the event card.
- Roll if haunt happens.
Once the group knows these base rules, the pre-haunt game goes very quickly, because you mostly move 2-3 squares (depending on your move points), draw a room, place a room, draw a card, resolve the card and pass on. If the group knows the game, this goes very quickly.
Once the haunt triggers, you have a builtin bio-break. Both the survivors and the evil guy have a bunch of new rules to read and understand. For my main crew, this usually takes 5 - 10 minutes to read and discuss strategies, and we usually combine this with bio-breaks, drink refills, snacks and such.
Comparing this with games like Arkam Horror, Eldritch Horror, or even worse, actual P&P games like DND, It is very smoooth and low-rule-lawyers to play.
Thank you for the description, I will check it out for sure :)
I’ve played a lot of Betrayal. I play tested it at AvalonCon back while I was in high school.
It’s very random, and has the potential for some really great games and some real duds. I know in the later editions there have been efforts made to tighten up the scenario balance, do maybe things are better. But From my experience, maybe 1 in 3 games has been ‘good’, 1 just meh, and the last a steamroller for one side. So many of the scenarios depend on thr size of the house, with too large or too small of a house making it unbalanced. Or specific items being useless or over powered. And many of the scenarios have pretty loose rules.
As long as you understand that, it’s a fairly light game that can have a decently large group working together.
I’ve enjoyed my copy, but there was a stretch where it was OOP and going for big money. It wasn’t worth that, but for a regular in-print price, it’s fine.
I can recommend the new Deep Rock Galactic board game. Great time. It looks like it should be a complex game with all of its minis but each session is less than 1.5 hours from my experience. Also, the minis are fantastic, definitely worth the price and space :).
Second this one. I’m a fan of the video game so admittedly a bit biased, but I really enjoy the board game. Rules are a bit intricate being a dungeon crawler-ish game, but on the lighter side for that genre.
My wife and I had a blast playing through Pandemic Legacy S1
Darn it! :) Came in to recommend the OG pandemics game, and might wind up looking to get legacy thanks to seeing it a bunch in this thread! :) This instance might be expensive!
It was an awesome experience! We played it every night (sometimes twice a night) for the time it took to complete the campaign. Definitely some frustrating moments, but also some really memorable ones.
Did you play season 2 or 0? We loved season 1 but didn’t like the others. Felt that season 2 changed to much by inverting the core game and season 0 introduced to many concepts. A little over halfway through season 0 we stopped because we’d rather play a game we knew than learn yet another set of rules for that months objectives.
Haven’t played either or the other yet, though we want to. I’ve heard a lot of the issues with the other two but still willing to give them a chance.
Aeon’s End is probably my favorite coop game, although I’m still not very good at it. It’s a deckbuilder, which is a genre I really like.
The Crew is a cooperative trick-taking game which is an absolute blast and fairly light. Both the original space one and the deep sea version are great.
On the grittier side, I think This War of Mine is worth playing at least once for the experience.
My partner and I really enjoy mini rogue.
It can be brutal at times but often you can track your downfall back to a risky decision earlier.
It’s a one or two player dungeon crawl. Some light rpg mechanics, dice based combat and events, some traders and items to find.
To me it captures games like deep dungeons of doom and legends of grimrock very nicely.
Single player rules also feature a campaign mode, the old gods expansion adds a couple cool events and new bosses.
Sounds interesting, I kinda like dungeon crawlers. Its probably a remnant of playing diablo2 when I was younger. I will have to check it out. Do you prefer 1 player or 2?
I basically only play it with my SO so can’t comment on single player.
From scanning the rules, the campaign sets certain events and “layouts” for certain levels and consecutive runs. It also adds a little bit of meta progression to give your character’s two abilities a bit of variety.
Ah another thing: it’s very portable!
portable mashes well with our lifestyle, we are very much on the move. At most places we have already stashed some games but often bring 1/2 with us as well
Yep played it a few times in a bar :)
Our current favorites are:
- Sprawlopolis - quick, small game while still being challenging
- Arkham Horror LCG - excellent narrative and great deck construction
- Frosthaven - epic battles with clever cardplay
- Terraforming Mars: Ares, Crisis Expansion - engine building in the TfM world
- Skytear Horde - tense back and forth card battler with a good AI system
This might be controversial but I really love Kingdom Death: Monster. It’s an amazing work of insanity that no reasonable group would ever publish. Spirit Island gets an honorable mention.
Terraforming Mars isn’t strictly coop but it sort of has a coop aspect to it. You could play it as a coop if you wanted to (try to terraform mars before X number of generations).
Edit: turns out someone has actually written up a pretty comprehensive set of new rules/instructions for a coop variant on BGG https://boardgamegeek.com/thread/2009605/man-against-nature-cooperative-variant
Mysterium - something easy to learn and can be played by up to 7 people. One of the players is trying to tell others (psychics) who their killer is using very nice looking but rather ambiguous cards.
Maximum apocalypse - up to 6 characters doing different missions in different types of the apocalypse (zombies, nuclear war, aliens, robots). Map is randomly generated so even though there is limited number of scenarios they are replayable.
Sherlock Holmes consulting detective (multiple boxes) or Bureau of investigation - investigation in Arkham & elsewhere. These are text based puzzles (e.g. solve a murder case).
Spirit island - it’s basically anti Settlers of Catan :) Still learning to play it but so far it seems like an amazing game with many scenarios…
I love Spirit Island. Wide variety of options gives it near endless replay ability. The ability to widely adjust the difficulty also makes it great with a good variety of players. You can make it extremely hard for experienced players looking for a challenge or just as easily make it more casual for new players.