• TherouxSonfeir@lemm.ee
    link
    fedilink
    English
    arrow-up
    18
    arrow-down
    1
    ·
    11 months ago

    When the initially licensed the library, they should’ve included distributed binary copies. That may have allowed them to release the source for their game alongside the binary of the library.

    • Lodra@programming.dev
      link
      fedilink
      English
      arrow-up
      6
      ·
      11 months ago

      An interesting idea but it’s not possible with all languages. E.g. golang. But probably not the case with worlds adrift. I’m guessing it’s more of an incentive problem for the other company. No more revenue = why bother?

      • TherouxSonfeir@lemm.ee
        link
        fedilink
        English
        arrow-up
        7
        ·
        11 months ago

        I think it’s like when a tv show doesn’t bother to negotiate the music rights for syndication and then they can’t air it anymore if the audio can’t be removed.

        “What happens in 10 years?” Isn’t always a priority. Also, I’m sure that makes the price go up.

      • TherouxSonfeir@lemm.ee
        link
        fedilink
        English
        arrow-up
        3
        ·
        11 months ago

        Also, you could use CGo, but if you know golang, then you know why that’s not always a viable option.