• The Barto@sh.itjust.works
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    10 months ago

    Technically the game does have innovative gameplay, no AAA studio has the balls to release a game as boring and lacking in gameplay that Bethesda has, they spent over a decade making fast travel the most integral gameplay mechanic.

    • circuitfarmer@lemmy.sdf.org
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      10 months ago

      Fast travel, plus inconsistency in whether or not you even get an “immersive” cutscene. Half the time you click into the menu and BOOM you’re standing outside at some new location. About as much fun as fast traveling to another part of an Excel sheet.

      • CaptnNMorgan@reddthat.com
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        10 months ago

        That’s honestly my main issue. I got 25 hours in and got frustrated I wasn’t getting any cutscenes. Been waiting for a mod to add them every time I travel before I go back

        • circuitfarmer@lemmy.sdf.org
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          10 months ago

          They make a huge difference! I could at least keep myself in the zone with cutscenes. Without them it’s just absolutely horrible to go anywhere.

          • CaptnNMorgan@reddthat.com
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            10 months ago

            Exactly, without them it’s literally impossible to feel like you aren’t fast traveling. The beauty of previous Bethesda games was that you could play the entire game without fast traveling and you would be rewarded almost every time you chose to walk instead of fast travel.

      • The Barto@sh.itjust.works
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        10 months ago

        I stoped playing when I got shitty that I had to run to my next destination, got so used to fast traveling that walking became a chore.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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      10 months ago

      Technically the game does have innovative gameplay

      In what universe? It’s the same formula they’ve used since Morrowind. Which even when Morrowind came out, was not innovative. It has nothing new across the board. From graphics tech to gameplay mechanics to story-telling devices.