I was very confused, when it was nominated in the steam awards for most innovative game. Made me a bit sad when people do not know what great games are out there that only cost 1/5 of a AAA borefest.
RDR2 was nominated this year for at least one category
It came out years ago, hasn’t been updated significantly, and the online component was abandoned. It’s a fine game but why the fuck was it in on the ballot for anything? There were a few games this year like that. So weird.
Other games just replay the story with the same stats.
Starfield has (or at least tries) to depict different universes.
Example (Spoiler for Starfield):
spoiler
The Constelation is different each time you run a New Game +
You meet the non-starborn version of yourself. You can convince yourself to join your crew, and thus you mentor yourself. All other Constellation members are missing/dont exist.
Same as Above but all the other members are alive and well.
Multiple version of yourself hang out at Constellation, like a sort of Citadel in Rick and Morty
Andreja has gone evil, has taken over the Lodge, and wants to take down Constellation.
Walter Stroud is not benevolent with his money but instead uses it to control Constellation and sells you the artifacts for 100k each.
You meet the Hunter who has already killed all of Constellation. He gives you the artifacts.
Cora Coe has returned as a Starborn and wants to avenge her father’s death.
Evil You is there trying to kill everyone, a wounded Sarah fills you in.
Only kids are at Constellation, all the members are gone and there are kids in their place.
Another kid one where all the members are retired and slight changes to the one above.
Everyone is dead and only Vasco remains.
It is pretty innovative I think, although it could have been better executed.
It also leaves a door open for future innovation as well.
An “update to quest dialog and option flow for some players” patch notes can hide entirely new quest iterations from people.
Everything done and repeatable can be adjusted, expanded, or added and the lore is already there to back it.
IMHO they’re gonna have a tricky time trying to balance things since they clearly also want “the classic BGS” experience to remain valid, but it doesn’t have to be for lack of innovation.
How is ng+ innovative? Have you played many other games this year? Dave the diver, boneraiser Minions or Astrea have shown me more innovation in gameplay than any AAA game in years.
I was very confused, when it was nominated in the steam awards for most innovative game. Made me a bit sad when people do not know what great games are out there that only cost 1/5 of a AAA borefest.
RDR2 was nominated this year for at least one category
It came out years ago, hasn’t been updated significantly, and the online component was abandoned. It’s a fine game but why the fuck was it in on the ballot for anything? There were a few games this year like that. So weird.
Yeah. Hogwarts legacy and EA football as game of the year is very weird aswell.
Guess there is some brigading in some corners of the internet going on. Or most of the people just have a one dimensional taste in games.
Lol I’ll give Bethesda credit for a lot of things, but innovation definitely isn’t one of them.
I’d say radiant AI was innovative, but they haven’t done anything like that in almost 20 years now.
Oblivion was the last truly innovative game they made. Not that I dislike their more recent games, but they’ve been coasting on Oblivion ever since.
I thought it was Steam players colluding to meme about it… Because it’s obviously not true
The New Game + was one of the most innovative mechanic that came out this year.
It isn’t the Game of the Year award.
*New for Bethesda
Other games have had similar features for years.
Other games just replay the story with the same stats.
Starfield has (or at least tries) to depict different universes.
Example (Spoiler for Starfield):
spoiler
The Constelation is different each time you run a New Game +
You meet the non-starborn version of yourself. You can convince yourself to join your crew, and thus you mentor yourself. All other Constellation members are missing/dont exist.
Same as Above but all the other members are alive and well.
Multiple version of yourself hang out at Constellation, like a sort of Citadel in Rick and Morty
Andreja has gone evil, has taken over the Lodge, and wants to take down Constellation.
Walter Stroud is not benevolent with his money but instead uses it to control Constellation and sells you the artifacts for 100k each.
You meet the Hunter who has already killed all of Constellation. He gives you the artifacts.
Cora Coe has returned as a Starborn and wants to avenge her father’s death.
Evil You is there trying to kill everyone, a wounded Sarah fills you in.
Only kids are at Constellation, all the members are gone and there are kids in their place.
Another kid one where all the members are retired and slight changes to the one above.
Everyone is dead and only Vasco remains.
It is pretty innovative I think, although it could have been better executed.
It also leaves a door open for future innovation as well.
An “update to quest dialog and option flow for some players” patch notes can hide entirely new quest iterations from people.
Everything done and repeatable can be adjusted, expanded, or added and the lore is already there to back it.
IMHO they’re gonna have a tricky time trying to balance things since they clearly also want “the classic BGS” experience to remain valid, but it doesn’t have to be for lack of innovation.
deleted by creator
How is ng+ innovative? Have you played many other games this year? Dave the diver, boneraiser Minions or Astrea have shown me more innovation in gameplay than any AAA game in years.
Thanks for bringing Boneraiser to my awareness!
NG+ isn’t new, but NG+ as part of the normal play through was kinda different.