• Phil_in_here@lemmy.ca
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    11 months ago

    Just make it a difficulty option.

    Story Normal Hard Dynamic

    I see the appeal, but also there’s a reason why people pick their difficulty level, both ways. People that want a bit of low challenge game time to decompress don’t need a game that gets harder, and Dark Souls players that need high challenge game time to recompress don’t need a game that panders to them and cheapens their victory.

    • tacosanonymous@lemmynsfw.com
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      11 months ago

      That’s a good suggestion. I’d say they shouldn’t be able to patent it either. Things like computer/player assist, have been implemented before. Not to mention, these broad patents are harmful to end users as well as smaller devs.

      • Phil_in_here@lemmy.ca
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        11 months ago

        I don’t even know how you could patent it or uphold a patent on it. Maybe the way you advertise it, but there’s no way you could uphold any sort of claim that a game feels easier or harder at any given point enough to make a legal claim.

  • LuckyDuck@lemmynsfw.com
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    11 months ago

    No. If I want a light hearted game to just sit down and relax, that’s what I want. I don’t want the game to say “you know, this guy isn’t grinding enough, let’s make them gather more resources to build that thing he’s trying to build”. It’s forcing a grind and I won’t buy a game that does this.

  • Daxtron2@startrek.website
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    11 months ago

    If it’s a togglable option, I’m all for it. If not it will heavily depend on the game and if it’s designed around this feature.

  • AgentGrimstone@lemmy.world
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    11 months ago

    No thank you x100. If you lower the difficulty without my consent, you’re robbing me of my glory. I don’t care if it takes me 100 tries to kill those stupid monkeys on Ultra Hard.