• Clasm@lemmy.world
      link
      fedilink
      English
      arrow-up
      13
      ·
      11 个月前

      The original Homeworld also scaled difficulty based on how well you were doing on previous levels.

    • Ech@lemm.ee
      link
      fedilink
      English
      arrow-up
      6
      ·
      edit-2
      11 个月前

      Huh, I didn’t know about that mechanic in that series. I never really did end up liking L4D much, and thinking back on it, probably my biggest issue with the game was a feeling that I never really improved. No matter what I did, every time I played felt like I couldn’t catch up, and it wasn’t an enjoyable, “challenging” feeling. It was just frustrating.

      • Kbin_space_program@kbin.social
        link
        fedilink
        arrow-up
        8
        ·
        11 个月前

        One of the defining concepts in the game was the “director”, an overarching map managing system that kept the desired pacing of the game in real time.

        • Ech@lemm.ee
          link
          fedilink
          English
          arrow-up
          2
          arrow-down
          7
          ·
          11 个月前

          Ok? I’m not saying it didn’t exist, just that I wasn’t aware of it.