I know The Landlord’s Game/Monopoly and Class Struggle, are there any others?
I looked it up on reddit, and there were some interesting games, but the usual cringe.
I know The Landlord’s Game/Monopoly and Class Struggle, are there any others?
I looked it up on reddit, and there were some interesting games, but the usual cringe.
Spirit Island is a cooperative game of settler-destruction.
Each player plays a different spirit who lives on an island being invaded by European settlers and works together and with the indigenous people to kill all the settlers or at least enough that they fuck off forever.
I really enjoy Spirit Island (you can play it solo fairly well if you don’t mind playing two-handed). It’s one of the few board games that I feel the theme is something that actually aligns with my beliefs fairly well.
It’s…probably not something I would recommend to a newer board gamer though, because it is very heavy in execution.
I’ve spent a decent amount of time playing boardgames but I probably wouldn’t be called experienced as far as heavy games go. I could get used to it.
I had the opportunity to play it once at a board games night and had a lot of fun but it’s probably the most rules-heavy game I’ve ever played. Extremely cool game but unless you have a group of regular board game players who aren’t afraid of big long games, it may be a bit too much.
Catan is very fun but problematic. Ill have to check this one out.
Fair warning, it is a heavy co-op Ameritrash style game, which isn’t everyone’s cup of tea.
Wdym
Just in case there is any confusion about the other terms (the entire lexicon of board games took me a while to get the hang of).
Weight (light/heavy) - general complexity of game rules and mechanics. When somebody describes a game as heavy, it’s more complicated/difficult to learn. A light game is a lot faster to learn.
Co-op / semi co-op / competitive - Pretty straightforward, except semi co-op. Something like Nemesis, where players are working together but might have their own goals they are trying to fulfill that might be in opposition to the rest of their team.
Ameritrash / Eurogame - “Ameritrash” games are like Lagg said, more luck based games with direct competition (see Risk). Euro games tend to have indirect competition between players, you might not interact much at/all, until you tally your final scores to see who wins. Despite the name sounding somewhat negative, a lot of people (myself included) do like Ameritrash.
100% I love this kinda game. Sentinels of the Multiverse, Seasons, Root, etc.
This sums up Ameritrash/Eurogame differences really well:
https://www.youtube.com/watch?v=nyYexTcyY2A
I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy:
I see, the terms make sense. I like some luck myself, but not full luck.
So in Spirit Island there are decks of cards that you draw from, one that shows what areas the settlers are going to try to invade/build in and two that have new powers for your spirits as they grow more powerful. The interactions themselves are deterministic, but there’s definitely an element of chance (if you get a difficult to manage sequence of invasions, or keep getting new powers that don’t synergize with your spirit you could run into difficulties that aren’t due to poor play) but it’s not like “Well I used my ‘massive wildfire’ power to burn the settler city down, but only rolled a 2 so I didn’t work.”"
American style board game, as opposed to European/German style.