• martino@lemmy.world
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    1 year ago

    Why do people watch movies when books exist? They’re different mediums for delivering a story.

    I saw this thread and assumed you were talking about actual walking simulators like Firewatch or Gone Home, ones that don’t really have any gameplay mechanics besides walking and interacting with objects. But from your comments you seem to be taking issue with games like God of War, The Last of Us and The Witcher which makes me think you’re a little misguided as to what those games really are. Those games have a story but that’s not the sole reason they’re popular. They’re all groundbreaking titles in their own right from a technical perspective, they just happen to have good stories because that makes them resonate with players even more.

    It’s like how a movie with a bunch great fight scenes and no story isn’t going to resonate with audiences in the same way as a movie with great fight scenes and a story to tie it all together. It’s an important part of the immersive experience for a lot of people.

    • thundermoose@lemmy.world
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      1 year ago

      This is an honest question, not a troll: what makes The Last of Us groundbreaking from a technical perspective? I played it and loved the story, but the gameplay was utterly boring to me. I got through the game entirely because I wanted to see the conclusion of the story and when the HBO show came out I was thrilled because it meant I wouldn’t have to play a game I hated to see the story of TLoU 2.

      It’s been years, but my recollection is the game was entirely on rails, mostly walking and talking with infrequent bursts of quicktime events and clunky shooting. What was groundbreaking about it?

      • 9715698@lemmy.world
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        1 year ago

        What was groundbreaking was the character and world building. Joel and Ellie feel like real people, with interesting backstories and relatable emotions. In the PS3 era, it felt ahead of its time.

        • IronKrill@lemmy.ca
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          1 year ago

          … which are not technical elements, but writing, thus the question stands.

  • Geth@lemmy.dbzer0.com
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    1 year ago

    The older I get the less I care about endless gameplay loops and carrot on a stick mechanics. A good story keeps me invested and caring about what happens on the screen. Games like God of War, Last of us, Witcher are gold standards when it comes to this. They are not movies on rails, they are engaging and interactive experiences like you can’t find anywhere else and for this I will always love these types of games more than any other medium.

        • thedirtyknapkin@lemmy.world
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          1 year ago

          i think they might mean more something along the lines of telltale games. and there’s definitely been more than one mediocre story driven adventure with bad gameplay, we just don’t remember them as easily. also, a lot of people really don’t get the appeal of role playing. so games like baldur’s gate might come off as “old ass gameplay on top of a long winded boring story” to the someone who also doesn’t like of turn based combat. I could even see a somewhat valid complaint if they were mad about QuickTime events seeming to be more common than ever. I thought those would be a relic of the past 10 years ago… looking at you spider man! every super hero game really. why are these still a thing? who likes them?

      • TheRedSpade@lemmy.world
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        1 year ago

        Those games have pretty great gameplay

        God of War is basically a button masher. I remember liking The Last of Us, but it was new when I played it, so I don’t remember much of the gameplay. Can’t speak to the Witcher

  • Gamoc@lemmy.world
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    1 year ago

    This is the weirdest comments section I’ve ever seen. Stories are why I play every single one of my favourite games. I just finished Control and it’s absolutely phenomenal. Yes it plays and looks great, but the story and lore is why it’s so good.

    • Gork@lemm.ee
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      1 year ago

      < The Board thanks/precipitates you for your contribution/factotum >

      • Gamoc@lemmy.world
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        1 year ago

        Yep, it was great. I picked it back up after not finishing it so did the DLCs to stretch it out as I was near the end. Finished The Foundation yesterday, not as good as the main game or AWE. I’ve downloaded Alan Wake Remastered now, so that’s next.

    • rosymind@leminal.space
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      1 year ago

      Why do people like cake, I just don’t get it. Why not just eat cookies if you want something sweet

  • cobysev@lemmy.world
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    1 year ago

    For me personally, video games are interactive stories. I love movies and TV shows, and being able to have some level of control over the action is an amazing experience for me!

    I’m also not competitive and don’t care so much about scores, rankings, or online multiplayer vs. games. Just give me an intriguing plot and let me be the protagonist in it. I’ll play that game for hours on end.

    I don’t like games that are essentially movies with a few interactive scenes between clips, though. It has to be really interesting if I’m going to sit through a game like that. I’m here to play, not to watch. The only series that’s been interesting enough for me to deal with hundreds of cutscenes dispersed every few minutes throughout is the Metal Gear Solid series.

    I realize I don’t speak for the whole gaming community, but this is my personal view.

  • beefcat@lemmy.world
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    1 year ago

    an interactive medium offers unique avenues for storytelling not available to something more static like a film or a novel.

    think things like environmental storytelling or branching narratives.

    • Elevator7009@kbin.run
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      1 year ago

      I like visual novels because of how I can change the story with different choices. This isn’t much gameplay but it is still interactive and a lot easier to do with a computer than with manually flipping between pages in a Choose Your Own Adventure book.

      Now, kinetic novels, where you do not change anything significant in the story with your choices, those I agree with OP’s sentiment. Some people like them and that’s totally fine, but I personally don’t see the appeal. Maybe it’s getting exposure to stories from people who had an idea but not a high enough budget for a movie?

    • mcmoor@bookwormstory.social
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      1 year ago

      branching narratives

      Lots of “plot only” games I see start to eschew even that and have tons of fake choices lmao, making it even movie-er.

      • petrol_sniff_king@lemmy.blahaj.zone
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        1 year ago

        What games are we even talking about? Like Gone Home or something?

        The perception of choice still matters. A movie can’t ask you to choose anything, not even a false choice. So if that’s important, a movie simply can’t do it.

      • Microplasticbrain@lemm.ee
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        1 year ago

        Yea dude this is often such a false promise, im sure some games pull it off but often its like one choice that makes a drastic difference in outcome.many times it’s not like a nuanced calculation of the decisions you make over an entire playthrough

  • neatchee@lemmy.world
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    1 year ago

    Because all you name below are AAA games where everyone wants to flex their budget. It’s like asking “why do big budget movies focus so often on explosions and action, instead of stories? What happened to things like Shawshank Redemption?”

    As soon as you step away from big AAA games that lean heavily on cinematic influence, you get much more gameplay-focused content. I could name a million of them.

    But it’s a spectrum, not an on/off switch. There’s a huge array of different types of games with different combinations of action, cinematics, dialog, quick-time events, racing, flying, rhythm-matching, puzzles, and on and on and on

    Tell us what you’re actually looking for and we could give suggestions :)

    Don’t tell us what you don’t want. Tell us what interests you

  • gencha@feddit.de
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    1 year ago

    In a game, you’re the protagonist. In a movie, someone else is. Two different experiences.

  • AndiLeudedadraussen@lemmy.world
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    1 year ago

    Involvement. Because no matter how perfect the gameplay is, if you use your brain occaisonally, you should ask yourself WHY? Why am i doing it.

    If you play since the 80‘s, you hit, flew, drove, shot, build and puzzled almost everything.

    Stories consist of motivations. Otherwise there is nothing of consequence going on. But cheer up. There are many more people like you, Stanley. Push the button. Keep pushing it.

  • SharkEatingBreakfast@sopuli.xyz
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    1 year ago

    Almost everything in this world stresses me out.

    I want to feel involved in something while going at my own pace. Video games give me to power to finally be in control. That’s why I like them so much. Movies force you along.

  • s_s@lemmy.one
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    1 year ago

    These days, as in…Now?

    Today?

    This is the era of boomer shooters…

    We haven’t had a new stand alone Uncharted game for…7 years.

    • PlogLod@lemmy.worldOP
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      1 year ago

      The Last of Us, The Walking Dead game and other Telltale games, Uncharted, The Witcher, God of War, and I guess it’s just a general trend I feel. A lot of games seem to focus on story-driven elements more than gameplay, with an obsession around graphics and story more than anything else (see what Mohamed Enieb says on Twitter, for example).

      And I guess this is somewhat separate, but… why don’t trailers show any gameplay, just cinematic stuff? I don’t play games for the visuals or story personally, I just want good gameplay. I find it increasingly hard to find games I actually enjoy.

      What happened to the likes of Ratchet & Clank, Jak series, Lost Planet, or the Halo series? Those are games with good gameplay, and I couldn’t care less about the stories (or graphics).

      • Pratai@lemmy.ca
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        1 year ago

        Have you even played TLOU? And the Witcher? Really? It’s pretty much ALL gameplay!

        I honestly don’t think you’ve ever played any of these games beyond the opening scenes.

        • PlogLod@lemmy.worldOP
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          Meh, too much story for me. I know there’s some gameplay, but it’s a lot of walking around while just observing stuff happening, too much for my liking.

          • Gamoc@lemmy.world
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            1 year ago

            You clearly have no idea what playing these games is like. You should’ve tried them before forming your opinion.

          • 1rre@discuss.tchncs.de
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            Ok but a branching story is far from the same as a tv show

            If you prefer point-and-click shooters or FIFA or whatever that’s fine, but it’s not like good RPGs are any closer to cinematic games/walking simulators than them - RPGs & walking simulators share a story, whereas point-and-click shooters & walking simulators share repetitiveness and little to no replay value

            For the latter there is an argument that they’re more of a sport than a media form, but why not just go to the gym or join a sports team? It follows the same logic as why not watch a movie instead of playing a game with a story

      • Nibodhika@lemmy.world
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        1 year ago

        What are you talking about? Ratchet and Clank had as much story as God of War, they were both released for the same console, and both of them had a new game released recently. If you don’t care about story Halo and CoD are very similar, and there’s a new CoD every year, why not play that?

        Plus there are plenty of games that got released recently and are focused on mechanics, have absolutely awesome gameplay and are not “story” heavy e.g. Dead Cells, Spider-Man, Stellaris, Two point hospital, Factorio, Rimworld just out of the top of my head.

        I’m really trying to understand your argument, but really can’t:

        • You mention games without gameplay and list as examples games that were acclaimed by their gameplay as well as storytelling

        • You say you don’t care about graphics but list games that were at the top of the graphical capabilities of their time

        • You talk about a recent trend and provide examples from 10 or more years ago

        I’m not sure you know what you like in a game, I think it’s quite possible you enjoyed those games because you were in a different mental situation when you played them, and now nothing quite stands up to them because you changed and are not able to enjoy things as much. I’m saying this because objectively The last of Us is a masterpiece in every single aspect, not only one of the best stories I’ve seen in a while, but also a lot of great innovative mechanics and a gameplay that fits just perfectly, even if you skipped every Cutscene in the game you would still be playing an absolutely awesome game, it might not be your thing because you don’t like stealth, or scare easily, but to claim it’s a game without anything but story is more proof that you either haven’t played it or are trolling.

      • chemical_cutthroat@lemmy.world
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        1 year ago

        Ratchet & Clank and the Jak series are platformers which have fallen out of favor with most companies because they don’t sell well anymore. You could try A Hat In Time or the Mario games (or even the latest 3D Sonic game, for that matter) if that’s what you are looking for. As far as Lost Planet and the Halo series, I wouldn’t exactly call them sparkling examples of gameplay. Lost Planet was a pretty OK third person shooter, which you can still find a fair amount of out there (see: Ghost Recon, et al.), and Halo has Halo Infinite, the MCC, or you can go the route of Call of Duty, DOOM, Dying Light, or one of the many arena shooters that have come out in recent times, just search for “Boomer Shooters.”

        As far as your commentary on trailers, it’s often because visuals sell, and being able to script a cinematic to hit on every dopamine receptor is something that advertisers have been perfecting for generations. They don’t show gameplay because most of the time the gameplay is the same gameplay that you’ve seen before. If you want innovation, you have to go indie for the most part, and they don’t have trailers that often.

      • Skye@lemmy.world
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        1 year ago

        Try Celeste. There’s a great storyline but you can ignore it if you want. The gameplay speaks for itself

      • redcalcium@lemmy.institute
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        Most of those games still have actual gameplay mechanics, unlike, say, Detroit Become Human which is a better fit for this category.

  • ADHDefy@kbin.social
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    I would argue that all games have a story. Some have a scripted narrative–which, in the medium of video games, gives the player their own immersive role in the story–while other games give you the tools to create your own story as you play. You face conflicts and use your abilities and the resources around you to overcome them, ideally resulting in a satisfying progression throughout your playtime.

    Both are cool for different reasons.

        • foggy@lemmy.world
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          I asked ChatGPT to give me a narrative backstory of Tetris relating to oppression. You’re welcome:

          In the realm of Tetris, each distinctive piece represents a fighter in a symbolic battle against oppression, embodying resilience and unity:

          1. L-Block (Lenny): Lenny is the ingenious rebel, always finding clever ways to subvert the oppressor’s plans. His ability to fit into tight spots and support others symbolizes the fight against constraints and the power of innovative thinking.

          2. J-Block (Jolene): Jolene represents the underestimated resistance. Often overlooked, her strength lies in her subtle yet impactful actions. She symbolizes the quiet but fierce fight against oppression, proving that every action, no matter how small, counts.

          3. I-Block (Ivan): Ivan stands tall as the beacon of hope and solidarity. He represents the unwavering spirit of the oppressed, a reminder that standing firm and united can disrupt the oppressor’s designs.

          4. O-Block (Olivia): Olivia embodies unity and cooperation. Her simple form represents the power of solidarity, showing how coming together can create an unbreakable force against tyranny.

          5. S-Block (Sam): Sam is the symbol of unconventional resistance. His unique approach represents the innovative strategies used to outmaneuver oppressors, celebrating the creativity and adaptability of those fighting for freedom.

          6. Z-Block (Zara): Zara, like Sam, challenges the status quo. She embodies the courage to be different and the strength found in diversity, essential in the struggle against a monolithic oppressor.

          7. T-Block (Theo): Theo is the mastermind of the resistance, his versatile nature representing the strategic planning needed to overcome oppression. He signifies the importance of adaptability and foresight in the fight for liberation.

          In this narrative of Tetris, the game becomes a metaphor for resistance against oppression. Each piece, with its unique qualities, plays a crucial role in the larger strategy of defying and dismantling oppressive structures. Their world is a constantly shifting battlefield where unity, creativity, and resilience are key to surviving and triumphing over tyranny.

          • ADHDefy@kbin.social
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            1 year ago

            Ivan 100% Tetrises himself to save the others that have yet to fall. It’s just the kind of block he is.

      • ADHDefy@kbin.social
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        Sure. The premise is that blocks are falling and can’t be allowed to reach a certain height. There is drama in knowing that, no matter what, it will eventually reach that height. You’re given the tools to fend off the inevitable for as long as you can. There’s conflict, resolution, and the plot details are determined both by the decisions you make and the order in which the game delivers the blocks to you. You are the protagonist, the computer is the antagonist. There’s a beginning, middle, and end to every game. It’s as reductive as stories get, but it’s a story.

    • 0ops@lemm.ee
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      1 year ago

      I think I disagree that all games have a story because there are a lot of games that are closer to sports than interactive stories. Mostly multiplayer games like fps’s and rocket League, but also a lot of single player driving games like mudrunner or any of the rally games.

      Most analogue games fall in the sports category too imo. There’s no story to poker, and you really shouldn’t overthink the lore of chess.