I have recently played 3 games that have forced a lengthy, unskippable tutorial section that runs for several hours of the game, just to unlock the most basic functions like buying the items, customizing features, multiplayer, and even 2-player split screen modes.
For 2 of these games (Armored Core 6 and Gran Turismo 7), the major draw for me was the MP and I haven’t even gotten to check out MP yet because it’s locked out until you get passed a certain point in the progression system. Fuckin’ why do any developers do this? I just wanted to play with my sister but we have to get through most of the fucking game before we are allowed to do the multiplayer modes. Such bullshit.
Bah fuck that. If you can’t drop 45 min into learning mechanics I don’t want to play with you.
Gee it’s a driving game I wonder what the mechanics are
I can agree with you on GT7, but what about AC?
No idea about that one
Well that’s the point. Nobody wants to play MP with somebody who’s figuring out the game and can’t be bothered to do so in SP.
My point was that the same reasoning doesn’t work for all
My point was that the same reasoning doesn’t work for all
Yeah but you’re holding up AC6 and MP as an example, and the reason there is fairly obvious, is all I’m saying
The OP talked about three games, two specifically for mp. One was armored core and one was a driving game
AKCHUTUALLY
Oh god am I going to hear about the intricacies of Gran Turismo mechanics lol
Not sure I agree but that’s a hot take.
That’s a pretty common take. Lots of people don’t want teammates or opponents in their multiplayer games who are still figuring out the basics of play (or in equipment/gear/level-based games, have none).
In games with skill- or level based matchmaking it’s not that bad provided there is enough of an active player base to isolate the newbies to their own pool, but not all games have either of those two things, never mind both.